KaRRiLLioN 0 Posted October 21, 2004 I've been using Jean Christophe's Panther pack (ww2 tanks) Download for the tanks but I've noticed something strange with the hit detection. If I shoot in front of the tank, but aim to miss it it still shows puffs from hitting it even though I'm aiming almost 45 degrees in front of it. Â Â If I shoot above it, then I also see bullet hit cloudlets. Â I've opened it up in O2 and looked at the LOD's I've checked the Fire, Â Geometry, and Hitpoints LOD's but they all seem to line up just fine. Â The only odd thing about the model is that it seems to have been build underneath the 0 Y axis, and it's also built to the left of the 0 X Axis. Â I assume this doesn't matter, since the LandContact LOD tells it where it touches the ground anyway. Can anyone tell me what could be causing this? Â I've looked over all LOD's and they're all aligned from what I can tell. Oh, he does have 3 LOD's that I've not heard of. View - Command Geometry View - Gunner FireGeometry View - Pilot -Geometry I've tried deleting those LOD's but that doesn't solve anything. Â I'd like to figure out what the issue is so I can email Jean and ask him to release a fix. Thanks! Share this post Link to post Share on other sites
colonel_klink 0 Posted October 21, 2004 Check the fire geometry lod.. sometimes this can be the problem area. Share this post Link to post Share on other sites
oyman 0 Posted October 21, 2004 this happened to me while I was making a MBT70 tank, I ended up deleting the fire geo lod and geo lod and remade them Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted October 22, 2004 When I delete a LOD, is it ok just to delete the actual name in the LOD list, or do I first need to select everything that is selected under the LOD, delete it and then delete the LOD name? Share this post Link to post Share on other sites
oyman 0 Posted October 22, 2004 its ok to delete the actual name in the lod list Share this post Link to post Share on other sites