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KaRRiLLioN

Ejecting from plane types

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What specifies how a unit will eject from a plane in the config.cpp?  Some planes, when you click eject will shoot you into the air, but others will just pop you out of the plane without the extra velocity straight up.

Also, I've noticed that AI seem to eject from some planes very quickly when the plane is damaged, but still perfectly flyable.  Is there some way to make them stay in the plane until it's critically damaged?

Thanks

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In the main config under the cessna section I found this...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ejectSpeed[]={0,0,0};

Probably what your looking for.

And as far as I know, the only way to stop them from ejecting is locking the plane crazy_o.gif

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Yes, about locking the plane, it's the only way to avoid ejections it seems. At least it works though.

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