general 0 Posted September 25, 2004 ok I'm making a cutcene. the problem is that he soldier will fire some shoots in slow motion. and then the bullets will come efter the sound becuse he's using burst. so how can I disable burst and make the soldier to only use single shoots? Share this post Link to post Share on other sites
void_false 1 Posted September 25, 2004 give him a pistol Share this post Link to post Share on other sites
m21man 0 Posted September 25, 2004 Use commands to make him fire manually. This allows you to choose what firing mode he uses: Quote[/b] ]unit fire arrayOperand types: unit: Object array: Array Type of returned value: Nothing Description: Unit will fire from given weapon. Argument has format [muzzle, mode, magazine] or [muzzle, mode]. Example: soldierOne fire ["throw","SmokeShell","SmokeShell"] Share this post Link to post Share on other sites
general 0 Posted September 25, 2004 yeah but cun u give me an example for fireing single shoots with m16? Share this post Link to post Share on other sites
general 0 Posted September 25, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">s1 fire ["fire","m16","single"]? Share this post Link to post Share on other sites
korax 4 Posted September 25, 2004 That "fire" line of code will make him shoot straight in the air, I think the only way you can solve this is to give him a gun that does not have burst fire. Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted September 25, 2004 Unless you manually give him a target first I think you give him a dotarget command and then a fire command, and he'll fire like you want him to. Share this post Link to post Share on other sites
T J 0 Posted September 27, 2004 You might be able to fake this. The decision whether or not to use burst mode is dependant on the CPP config and is usually distance dependant. Test seperately what distance a unit likes a target to be at to use single shot mode. Then instead of making him fire at his target, give him a fake target out of shot at the required distance...... TJ Share this post Link to post Share on other sites