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wongkeanwah

Changing Names

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Put something like this in the description.ext file for a soldier you named Chuck in the mission.sqm file:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities

{

class Chuck

{

name = "Charles Dickens";

face = "Face5";

glasses = "none";

speaker = "Marc";

pitch = 1;

};

};

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Avon forgot to tell you the rest of it smile_o.gif

In the editor or Init.sqs you have to put Man1 SetIdentity "Chuck" smile_o.gif

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Avon forgot to tell you the rest of it   smile_o.gif

In the editor or Init.sqs you have to put Man1 SetIdentity "Chuck"   smile_o.gif

Men are so complicated! mad_o.gif

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Avon forgot to tell you the rest of it   smile_o.gif

In the editor or Init.sqs you have to put Man1 SetIdentity "Chuck"   smile_o.gif

meaning you gotta mess with the setidentity AND the mission.sqm ?

time to name some enemy's after moderators! biggrin_o.gif ( hey! i didn't named a forum! tounge_o.gif )

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But,how to tell which number it is?1,2,3,4,5,6,7,8,9,10,11 or 12 rock.gif

EDIT:Does not work.

wowlookatmynumber = 0

wowlookatmyothernumber = 0

wowlookatmythirdandcoolestnumber = 3

#loopy

wowlookatmynumber = (units (group player) select wowlookatmyothernumber)

wowlookatmyothernumber = wowlookatmyothernumber + 1

? (wowlookatmythirdandcoolestnumber == wowlookatmynumber) : hint format ["Yoo, what's this shit about your number? It's this: %1", wowlookatmynumber]; exit

~0.01

goto "loopy"

or summin like that. I'm tired. Can't think. Must destroy OFP. Ugh.

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Avon forgot to tell you the rest of it   smile_o.gif

In the editor or Init.sqs you have to put Man1 SetIdentity "Chuck"   smile_o.gif

meaning you gotta mess with the setidentity AND the mission.sqm ?

time to name some enemy's after moderators!  biggrin_o.gif  ( hey! i didn't named a forum!  tounge_o.gif )

Dont mess with the .Sqm just do the description like Avon said then do what i posted. Easy as that smile_o.gif

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Avon forgot to tell you the rest of it smile_o.gif

In the editor or Init.sqs you have to put Man1 SetIdentity "Chuck" smile_o.gif

time to name some enemy's after moderators! biggrin_o.gif ( hey! i didn't named a forum! tounge_o.gif )

LMAO!laugh2.giflaugh2.giflaugh2.gif

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