MINIGUN 0 Posted August 24, 2004 when i converting textures from tga they lost quality and lokking very bad.I want to make good textures like bas but i have very big problem with this Share this post Link to post Share on other sites
Gordy 0 Posted August 24, 2004 I had this, so I can help you. 1. check your O2 settings to see the texture res. That may be misleading 2. Use Texview to make paa and pac textures. It is a very good program 3. Alternatively u can use paatool. Share this post Link to post Share on other sites
aj_addons 0 Posted August 24, 2004 lol nope texview is the devils own use paatool that was made by one of the fdf members, I found that texview not matter what i tried always turned the textures to absolute mush but the paatool doesnt ill find a link in a sec edit heres a link to thread with it http://www.flashpoint1985.com/cgi-bin....t=39322 Share this post Link to post Share on other sites
Gordy 0 Posted August 24, 2004 lol nope texview is the devils own use paatool that was made by one of the fdf members, I found that texview not matter what i tried always turned the textures to absolute mush but the paatool doesnt  ill find a link in a secedit heres a link to thread with it http://www.flashpoint1985.com/cgi-bin....t=39322 Look at the SPC 6.8 thread for pics of a weapon made out of paa textures produced in texview. U think it's crap? Share this post Link to post Share on other sites
scousejedi 0 Posted August 24, 2004 texview is crap. In the paaTool thread SUMA said that he was glad someone was making a tga->paa tool that made better use of DirectX improvements since texView was made. AFAIK the built in Oxygen converter works better than texView. If someone makes nice textures with texView they will look even nicer with another tool converting. .. Your problem is probably the flashpoint.cfg file. Copy and paste the once from your operationFlashpoint folder into the folder with Buldozer in it. Share this post Link to post Share on other sites