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Messiah

Knocking down targets

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i've created a simple target, but i'm having problems with it, as bullets seem to pass straight through, as do people and everything else... it has all the LOD's, including the geo and fire geo, so surely it should be able to be hit and knocked down?

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did you name all the parts in the fire and geo lods Component01 and so on, or what you could do is on the oxygen menu thing ,go here

Structure - Topology - Find components

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see, i really need to read up more on stuff like this rock.gif so, this is only the case for objects, you need to name them component1 etc?

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ya just name all individual parts in the fire and geo lods component01,component02,component03 etc

o and you cant have complex parts in those lods too

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Guest RKSL-Rock

O2 does this for you if you ask it to "Find Components" from the Topology menu.

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cheers guys... i'm still finding things out about O2 crazy_o.gif

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Component Convex Hull goes one better by finding all the

components, and then making sure they are convex.

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that quite handy...

another problem kind of, although i think this may be a config thing... but it blows up like an object, which isnt good, as it should fall down like a target - so im asuming its a different config than normal objects?

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In the config, you want to play around with the destrType

property: IIRC, setting it to zero in your CfgVehicles definition

should stop it 'blowing-up'. The values are defined in the

commented configs, I think.

The other possibility is to give it an _enormous_ armor value.

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In the config, you want to play around with the destrType

property: IIRC, setting it to zero in your CfgVehicles definition

should stop it 'blowing-up'. The values are defined in the

commented configs, I think.

The other possibility is to give it an _enormous_ armor value.

well... i'll have to look around, but yeah its got a value of 1... but im trying to make them fall over like trees, signs posts, Target E's etc... so i'll play and see

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I think what you need is:

destrType="DestructTree";

That should make it fall over like a tree.

Planck

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Guest RKSL-Rock

Another thing to look at Mess is the "animated targets" addons released sometime ago.

It might help you with ideas, they have the nice feature of being able to be reset via a trigger.

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