Jump to content
Sign in to follow this  
cervomix

is it a way for deactivating campfire

Recommended Posts

because in a mission when a fuelstation explode i inserted hidden inflamed campfires to simulate burning. But when player is next the action command show "turnin/turnout fire".

Any ideas?

Share this post


Link to post
Share on other sites

Well, you could do it by a round about way

put a trigger that has an area around the campfires that is set to anybody present and repeating.

in the onactivation field use fire1 setpos (getpos fire1marker); fire2...................

and in the deactivation field, fire1 setpos (getpos fire1marker2);.......................

this way when somebody gets close to the fire, the fire moves to some remote location (firemarker) and then when they leave the area, the fire moves back.

If this isn't multiplayer, then just set the trigger so that when the player gets close it moves the fires.

While this solution is simple, it might look kinda funny to see the smoke disappear and then reappear.

Share this post


Link to post
Share on other sites

yes it'll look quite strange but your idea is quite good, i'll use this for the moment!

Thank you a lot!!!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×