Scud 0 Posted August 15, 2004 Ok I asked this 8 months to a year ago now with no response so I will try and put it as simple as possible. When 2 planes collide they go bonk, get some dammage! When 2 boats collide nothing happens, no dammage, no fireworks no wrinkle action. Why is this so? I need to know when 1 boat hits another. At the mo the only way I can think of doing that is by the dammage but if there is no dammage I can't do it. Is there another way to detect when 2 boats collide? Any1 Plz Ps. and I am not talking about my models, Pbr lst etc none record dammage. Share this post Link to post Share on other sites
Planck 1 Posted August 15, 2004 I've noticed this too. I suppose one way of detecting if 2 boats collide is to check their distance apart. At a certain set distance they could be said to have collided. Planck Share this post Link to post Share on other sites
Scud 0 Posted August 15, 2004 Yep, I have been working on a simple script for this but I need something that will detect any unit/ boat in the water from zodiac to aircraft carrier. Share this post Link to post Share on other sites
Planck 1 Posted August 16, 2004 How about something like: _target = nearestobject [player, "ship"] or _target = nearestobject [myship, "ship"] I'm not too sure if it might detect the players ship as the nearest ship or not. Planck Share this post Link to post Share on other sites
Scud 0 Posted August 16, 2004 Tried those Plank, tossed around a few variables and best I could do was - the 'ship' detected itself at start of game or - nothing happened at all. The wierd thing is you can hit it with a bullet and get dammage but ram it with a boat doing 70+ and the 2 objects just bounce of each other and keep going as if nothing happened. Might have to change to a different class I think. Share this post Link to post Share on other sites
Scud 0 Posted August 17, 2004 lol - different class doesnt work coz the boats can't dammage it anyway. oh well another project on the shelf for a rainy day. Share this post Link to post Share on other sites