BigRed 2 Posted August 1, 2004 Ok guys I have been making league maps for sometime now but just recently or since 1.96 I have had this bug with the maps borders or Safezones. When I setup the borders in the editor and tst them they are perfert and even when I save them and test them on my own server they work fine but when I throw them on a dedicated server they are way off like almost 30 meters off. Is my OFP bugged or is this a 1.96 bug or is there some extra scripting involved in 1.96? Please Help. Share this post Link to post Share on other sites
Chris Death 0 Posted August 3, 2004 There's one possible reason for your problem, that i know of; Rectangular trigger's detection recognition seem to get screwed up in multiplayer. This is however not an 1.96 bug - i encountered this bug way before resistance, but i couldn't figure out what was going wrong. Situation: a couple of rectangular triggers - simulating some kind'a mine fields. Whenever somebody entered these triggers, a script was started, creating a couple of explosions. Now when been testing those even on a non-dedicated server with even only 2 other participiants, ppl where blown way off these trigger's areas. Later when resistance came out, Terox Joltan and me met together in a thread at OFPEC, as we seemed to have a similar problem. The result was: rectangular triggers do not work correct in multiplayer. hope this helps ~S~ CD Share this post Link to post Share on other sites