GI_Rutger 0 Posted July 27, 2004 Hi guys, i've got a few questions. - I want to make a screen, where a tank is firing over long distances, with the crew turned out. When they see a M113, they'll just turn in, if I use this setbehaviour "SAFE". - In a spec op mission, where the resistance have to drop you, you always start next to the driver, if you use this moveincargo name. Tried to put game logic in, but you always start in the front. I tried to search, but these questions are quite hard to find. Share this post Link to post Share on other sites
Blanco 0 Posted July 27, 2004 About your second question : Maybe there are 2 cargopositions next to the driver, so place or create 2 gamelogics and move them in. Share this post Link to post Share on other sites
T J 0 Posted July 27, 2004 1) this setbehaviour "careless" Share this post Link to post Share on other sites
GI_Rutger 0 Posted July 28, 2004 1) Â this setbehaviour "careless" Careless doesn't work, the tank won't fire. Share this post Link to post Share on other sites
shinRaiden 0 Posted July 28, 2004 Have you tried dowatch, dotarget, dofire? Share this post Link to post Share on other sites
T J 0 Posted August 1, 2004 Any unit with turn in ability is in safe mode or careless when turned out. When they are targeting anything, they switch combat mode. As far as I recall (havent played OFP in months) even if you manually turn them out, without using setbehaviour or combat mode, their actual combat mode will affect them right away and turn them in again. TJ Share this post Link to post Share on other sites