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Meathead

o2 NOOB needs Help

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I actually opened up my o2 today and was trying to do one of the tutorials... the one about the M16.

THe first thing it says to do is to put a texture in the background to make it easier to start creating the model.

ah right, sounds simple enough...

So I go into o2 and hit "A" like it says and I draw a box

No problem there

Next I right click on the box and select "load Texture"

I browse to the .GIF that the tutorial says to use and hit OK

AN Error pops up saying:

Unable to convert texture, Pa2Pal error!

What am I doing wrong?

I searched the forums trying different solutions (most of wiched were aimed at texturing the model related)

My files are in a folder called ofpedit in my ROOT C:

I opened the gif in PS 7 and changed it to 256 x 256 even though by the tutorial that shouldnt have mattered because it was the gif that came WITH it.

Im wondering if my o2 is configured wrong???

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I tried this already as well.

It gives no error like everything is fine but no texture shows up

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Its been so long since I set up O2 I cannot remember exactly how to do it, I think your paths are wrong in FILE _> Options in O2

There is a detailed tutorial by Brsseb that will lead you very slowly with lots of pics through..

Setting up O2

Making a car

Making a boat

Making a building

http://www.ofp.info/brsseb

You should find all the answers there and welcome to O2 smile_o.gif

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WOO HOO! got it

had to change the path on the DLL setting in options

thx biggrin_o.gif

OK NEXT problem LOL

I got the m16.paa to work that came with the tutorial but what about my own textures?

I use Photoshop 7 and I got a jpg I want to convert.

I tried changing it to gif and tga both then to paa with textview but neither end up showing in the o2 is there certain setting I got to save some where going from jpg to paa? Do I have to maint tain the 256x256 ratio etc etc? and if so how do I keep textures that arent even number ratios to not look warped?

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OK you need powers of 2 (256 x 256)

If you are using photoshop then its dead easy....

Image -> Canvas Size and make the canvas bigger...

If your image is bigger than 256 x 256, you'll have to make the canvas 512 x 512...

note you can use 256 x 128 if you want to scale your current image down.

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