Snake7777777 0 Posted August 9, 2004 Wow, nice work indeed!!! Â Philcommando, can you do something to make it work with WRPtool??? If I try to put your addon on my island... 1st- I can't see the object 2nd- All the doors do not work Please, let me know if you are going to do something about this, 'cause I will be very happy to place your addon near Ruchabka Base (Snakeisland) Share this post Link to post Share on other sites
philcommando 0 Posted August 9, 2004 wow!! my addon considered by snake?? ...errr..its just an experimental model..perhaps wait a bit more for the higher quality ones that may be upline soon by others? I am not sure how to get it working in islands import but perhaps this post by the  talented Col Klink may help: Colonel_Klink:- Posted: June 23 2003,09:13 "Custom objects made by other addon makers will have to be unpbo'd using unpbo.exe and the subsequent addon folder (created by unpbo.exe) will have to be placed on the same drive as your unpboed O, Data3d, Eden, Cain, etc folders.. See my short explanation on this page.http://www.flashpoint1985.com/cgi-bin....9;st=30 The radar blockhouse on that page was from my CWKStathawk folder, and it shows ingame. Oh and as a reminder, any object used from an unpboed addon will only show in OFP if the addon is present in your addons folder. Makes sense doesn't it?" Share this post Link to post Share on other sites
Snake7777777 0 Posted August 9, 2004 I am not sure how to get it working in islands import but perhaps this post by the  talented Col Klink may help:Colonel_Klink:- Posted: June 23 2003,09:13 "Custom objects made by other addon makers will have to be unpbo'd using unpbo.exe and the subsequent addon folder (created by unpbo.exe) will have to be placed on the same drive as your unpboed O, Data3d, Eden, Cain, etc folders.. See my short explanation on this page.http://www.flashpoint1985.com/cgi-bin....9;st=30 That's just the ONLY way to use addons in WRPtool!  But it doesent works anyway  Doh! No "HQ Operations Center" in Ruchabka Base... P.S.: Even as "experimental model", this is a very nice addon!!! Share this post Link to post Share on other sites
Commando84 0 Posted August 9, 2004 Aw man this would look very good on any island! Island makers put more custom objects on islands! Share this post Link to post Share on other sites
TeRp 1 Posted August 9, 2004 To import models in WRPEdit, you need the models in ODOL format. Door Animations will not be possible - only the object is placed and the config.cpp of the addon is not readed. Share this post Link to post Share on other sites