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edejl

Addon Makers

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Are there any other programs that you can use to create addons? I have tried Oxygen but find it really crude and difficult to use whereas I can use eg, ImpactPlus (a 3D model program) just fine.

Thanks

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Imo, O2 has the best system for rotating and shifting views of all 3D modelling programs. Also the possibility to create 4 poly faces (where other programs only allow 3 poly faces) is great. There are however in programs like 3DSMax much more options.

I still prefer O2, because of easy view-shifting.

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OKso I've made a simple object. How do I save this to a file that can be viewed in Operation Flashpoint?

I'm using Milkshape by the way. Oh yeah my walls are translucent...

[Edit] Oh yeah and could I make it in any 3D maker or does it have to be able to save a certain type of file extension? If so, what is it? Thanks again.

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I'm not an addon maker myself but I perfer if I get to see work in progress screenshots taken from O2 or OFP-ingame

In other programs the models do not exactly look the way they will look in OFP after release

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OKso I've made a simple object. How do I save this to a file that can be viewed in Operation Flashpoint?

I'm using Milkshape by the way. Oh yeah my walls are translucent...

[Edit] Oh yeah and could I make it in any 3D maker or does it have to be able to save a certain type of file extension? If so, what is it? Thanks again.

.3ds format (O2 can import .3ds format)

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In O2 I can't seem to find how to draw free hand, or by dragging premade shapes etc but only by typing in the size of the shape and it making it (then i crahses)

Surely there must be a way to drag a quickshape?

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In O2 I can't seem to find how to draw free hand, or by dragging premade shapes etc but only by typing in the size of the shape and it making it (then i crahses)

Surely there must be a way to drag a quickshape?

Notice the XY XZ YZ X Y Z buttons?

Those are for moving poly's/shapes.

You can select seperate poly's by choosing from a number of different selection options.

To make it more clear:

Oxygen_Selection.jpg

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Thanks everyone!

I'm getting the hang of it now!!

However when I try to view it using buldozer it comes up with

(hope that works)

and it is night time in that viewer but I've had it working in daytime before but now don't know what's gone wrong.

It's an original version of the game etc.

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Thanks everyone!

I'm getting the hang of it now!!

However when I try to view it using buldozer it comes up with <img src="C:\Documents and Settings\Ed\Desktop\untitled.JPG" border="0">

(hope that works)

You can't link images from your hard-drive wink_o.gif

You need to upload it.

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Thanks everyone!

I'm getting the hang of it now!!

However when I try to view it using buldozer it comes up with <img src="C:\Documents and Settings\Ed\Desktop\untitled.JPG" border="0">

(hope that works)

You can't link images from your hard-drive wink_o.gif

You need to upload it.

Cool! Got the viewer working!!

Thanks guys...hmmm why is the 'ground' green? Is it meant to be? (I have the  -noland -dx -window ) selected in case it's that.

lol well I don't have anywhere to upload the picture to...I'm so stupid lol. Never mind, I don't need it anymore!

Thanks everyone!

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Thanks everyone!

I'm getting the hang of it now!!

However when I try to view it using buldozer it comes up with <img src="C:\Documents and Settings\Ed\Desktop\untitled.JPG" border="0">

(hope that works)

You can't link images from your hard-drive wink_o.gif

You need to upload it.

Cool! Got the viewer working!!

Thanks guys...hmmm why is the 'ground' green? Is it meant to be? (I have the  -noland -dx -window ) selected in case it's that.

lol well I don't have anywhere to upload the picture to...I'm so stupid lol. Never mind, I don't need it anymore!

Thanks everyone!

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OK so I don't mean to be a pain and ask everything lol but I've looked at the site and messed about and when I click insert texture in O2 it doesnt do anything, it leaves it balnk, I've got texview but that doesnt help either lol.

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youre textures have got to be certain dimensions to work mate ie 128x128, 256x256, 512x512,1024x1024 the dont need to be square but aslong as you use sizes like that and youve converted the textures to pac/paa it should work i suggest you should get paa tool for converting textures as its far supior to texview i was recently in the same boat mate as ive only just started texturing stuff for ofp as a favour for a friend smile_o.gif

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