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Specter

disabled ai -> trigger problems

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problem:

i need a trigger which detects wether a player is used or not... "vehicle present" seems not to work and i tried a few workarounds which didn't work either... so i'm really lost and frustrated now... maybe someone can give me a condition or whatever which detects the missing player...

i need it to activate a move-waypoint for the extraction-vehicles... they should move when every existing player is onboard or dead... but with one or more players missing i can't get it working...

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a trigger covering the entire playable area activated by the players side

name "TX_Everyunit"

Repeating

Activated by West (or playable side)

Condition: This

and a script line to check how many units are alive on west would be

#START

~5

{tx_Count= (Count alive _x)} ForEach list tx_Everyunit

{tx_Cargo= (Count _x in choppername)} ForEach list tx_Everyunit

?(tx_count == tx_Cargo): goto "EXTRACT"

goto "START"

#EXTRACT

do whatever is required here

*******************************************

The line {tx_Cargo= (Count _x in choppername)} ForEach list tx_Everyunit

maybe incorrect

but that should give you the general idea

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thanks, i'll test it later...

does this script check for every west (player side) unit or only for player-controlled units?

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now here comes the scripting-newbie:

what do i have to do exactly to exec this script?! i named it end.sqs

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thanks, i'll test it later...

does this script check for every west (player side) unit or only for player-controlled units?

Script counts the number of units that are seen by the trigger as side: west

so thats everything.

You could add playable units into a Player array and then query the array

to execute a script

[] exec "End.sqs"

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You could add playable units into a Player array and then query the array

how would i do this?!

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