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akinkhoo

2 question on vehicle init script and action

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sorry i am really confused by this, i am not sure if it can be done, but i would really hope to get it to work. i am willing to try any ideas....

1. i need to predefined some script which is ALWAYS used with this vehicle. can i make a script that run each time vehicle "nuke disarmer" is loaded in a game via it's config file?

- i hope to tie the script in the addon pbo so mission creator don't need to keep init the vehicle, without the script, the vehicle doesn't work  sad_o.gif

2. how could i make an action with a condition that the player must be driver of B and the vehicle A is available for use. (eg. an action in nuclear device A can only be activated by driver of B)

- i think it can be done with weapons, as well as getting the object being driven but how do you get the vehicle class?

i am most grateful of your help.

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1. In your vehicles config.cpp create this section:

cfgVehicles:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class eventhandlers

{

init="_this exec{\addonName\script.sqs}";

};

2. Vehicle class? Maybe you can just use

typeof vehicle player

or

?driver veh==player&&typeof veh=="VehType":

or you can do a countType comparisson to get the class of the vehicle

[veh]counttype"tank"

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