rekster 0 Posted July 14, 2004 Medicus, the 1-8th has been playing your version 1.8, and like it alot. I added the commanche helo to the FDF, since the helos on the FDF side are not exactly packing any real firepower. Hope you do not mind I did that. I would like to add the ability to build weapons crates back. How and what do I need to do to get that back. I already created the weaponscrate script and put it in the loadouts folder. I am just not sure were to go, after that. Also I want to have there be some more resistance in the towns. Will turning up the value of the towns accomplish that or is there something else I will have to edit? I noticed that after destroying the roving M1 tanks, they never come back. Is it possible that they can respawn a few more times, after being destroyed. I like the element they add to the game. Again great job with the FDF map, and look forward to future maps. Share this post Link to post Share on other sites
MEDICUS 0 Posted July 15, 2004 I would like to add the ability to build weapons crates back. How and what do I need to do to get that back. I already created the weaponscrate script and put it in the loadouts folder. I am just not sure were to go, after that. You also have to add it to the Main/Stats and Build/BuildStructureServer.sqs. But that shouldn't be such a big deal. Just search for the Musit or the sergey and do it the same way with the ammocrades. Quote[/b] ]Also I want to have there be some more resistance in the towns. Will turning up the value of the towns accomplish that or is there something else I will have to edit? just add more units to the groups in the towns (if you add a new group, copy and past the init-line of the present goupleader/tank). The townvalue is editable in the init of the towns flag.Quote[/b] ]I noticed that after destroying the roving M1 tanks, they never come back. Is it possible that they can respawn a few more times, after being destroyed. I like the element they add to the game.Afaik there is a CTI with a own resistance tank-factory, but i'm not sure how zto add this one.MfG MEDICUS Share this post Link to post Share on other sites
MEDICUS 0 Posted November 29, 2004 <span style='color:blue'>FDF crCTI v2.0</span> ready to download I converted Cleanrock's crCTI v0.5 to Finmod v1.3. Playersides are Resistance and East. The Units in the towns are now West (NATO). crCTI-Manual and crCTI-Changelog Changelog: <ul>[*]Replaced all units/weapons/vehicles with FDF-Units [*]Changed Player-Sides to Resistance (Finland) and East [*]Limited Basebuildings to 1 of each type [*]One "ViewDistance"-Option added (now 900/1100/1400) [*]Increased price for "Repairing MHQ" (now 70000) [*]MD500-AT added to finish side Known Bugs: <ul>[*]Vehicles with mounted Musti/SPG can't be rearmed [*] Pup-Up-Message: "Missing Addon: "KegnocainSnow" if you buy an east T55 ... forgot to add that to the mission.sqm. You can play on without problems, but it's a little bit annoying ... Will be fixed soon! Needed Addons: <ul>[*]FinMod v1.3 [*]FDF DeserPack (für crCTI Al Maldajah) [*] WinterNogojev v1.1 [*]Mapfact Baracken v1.1 [*]crCTI-Addon (included) [*]CTI-Markers (included) Download: <ul>[*]FDF_crCTI_MissionPack (includes FDF-crCTI on Karjala, Maldevic and Al Maldajah) [1.1mb] You can also download the single missions on our new HomePage Again a big THANK YOU to Cleanrock for his nice crCTI-Missions! Have Fun! MfG MEDICUS Share this post Link to post Share on other sites
R0adki11 3949 Posted November 29, 2004 gr8 pack for cti, Share this post Link to post Share on other sites
MEDICUS 0 Posted November 29, 2004 I think there will soon be some on other islands, too. Like EastBorder, and perhaps Havelte. MEDICUS Share this post Link to post Share on other sites
MEDICUS 0 Posted December 2, 2004 <span style='color:blue'>FDF crCTI v2.1</span> ready to download This is an update for the FDF crCTI v2.0 Missions. Fixed the "Missing Addon"-Bug and added some more units/vehicles/basebuildings. I also added 2 more missions. One for FDF Eastborder and a "Rebel" version of the FDF crCTI Karjala. In this one the players/units are the nice FDF Paramilitarys and Rebels, you start with less money and some "older" weapons .... and finaly the NATO fits in the towns crCTI-Manual and crCTI-Changelog FDF Changelog: <ul>2.0[*]Replaced all units/weapons/vehicles with FDF-Units [*]Changed Player-Sides to Resistance (Finland) and East [*]Limited Basebuildings to 1 of each type [*]One "ViewDistance"-Option added (now 900/1100/1400) [*]Increased price for "Repairing MHQ" (now 70000) 2.1 [*]Kriegerdaemon's VTO-script added [*]Some more vehicles/weapons added [*]Base-Buildings added [*]AI-Base-Buildings added Known Bugs: <ul>[*]Vehicles with mounted Musti/SPG can't be rearmed Needed Addons: <ul>[*]FinMod v1.3 [*]FDF DeserPack (für crCTI Al Maldajah) [*] WinterNogojev v1.1 [*]Mapfact Baracken v1.1 [*]crCTI-Addon (included) [*]CTI-Markers (included) Download: <ul>[*]FDF_crCTI_v2.1_MissionPack (includes 5 FDF-crCTIs: Al Maldajah, Maldevic, Eastborder and 2 on Karjala) [1.9mb] You can also download the single missions on our new HomePage Have Fun! MfG MEDICUS Share this post Link to post Share on other sites
MEDICUS 0 Posted December 2, 2004 BTW: This missions are also playable as coop or in SP. The AI-Commander builts a very nice (and defended) base and acts very agressiv. The AI should even attack your/the players base and basebuildings Share this post Link to post Share on other sites
bonko the sane 2 Posted December 2, 2004 nice one, this is the stuff i play when my ISP is down Share this post Link to post Share on other sites
MEDICUS 0 Posted December 2, 2004 Just found out that the VTO-Script only works in SP Try to fix that as soon as possible Share this post Link to post Share on other sites