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slimady

Enter area=soldier kill

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Hi, basically I have a trigger that when eg, West-Ppresent, set dammage 1, so it kills him (after 7 seconds countdown).

But when he leaves, if within those 7 seconds i want to deactivate the trigger, but obviously keep it there in case someone re-enters the area. I don't know how to do i t, even though there is a post somewhere about it, I really need it spelling out word for word and command for command because I'm not so good with commands lol!

Thanks!!! smile_o.gif

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Click the "repeatedly" button on trigger options wink_o.gif

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hard puzzle wasn't it mister zig? on the hardness level for puzzles what would you rate that one?

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What the hell are you talking about?

He wanted an answer - I gave him one.

Edit: After re-re-RE-reading it, I see the problem, which isn't what I described.

And I'm playing a game, so I cant answer at the moment.

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Put this line in the activation line

"_x setdammage 1"  forEach thislist

and use the repeatedly-thingie.

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and do i need to replace forEach and this list with anything? Like I said i'm not too good at it!

Thanks

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Well, that line means anyone who activates the trigger is killed. So you don't have to replace anything I suppose.

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Thanks. OK so if I put a 7 second countdown on that trigger how do I deactivate it if the soldier returns to the main playzone? Obviously I don't want them dying if they return within those 7 seconds. Thanks

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That is all you have to do, the trigger will do what it is supposed to do in 7 seconds which is "kill anyone in the trigger list", IF the soldier has returned to the playzone before 7 seconds is up, he will NO LONGER be in the triggers list when the trigger reaches it's 7 second timer.

Only a soldier that is STILL in the trigger area at the end of your 7 second timer will be killed.

You do not have to stop the timer.

It won't kill your soldier for starting the timer, only will kill him if he is still there when time is up.

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