AgentFox2 0 Posted June 24, 2004 I'm having some issues with a config of mine, and can't for the life of me figure out why. At the moment the config has a few weapons included, and some soldier unit entries, simply for the purpose of testing those weapons out. The weapons, however, are not the problem, as I can add all of those standard BIS soldiers, with no problems. So, that narrows it down to the unit config. The error I get is like this; I place down my placeholder unit within the editor, and then hit preview. It hangs on "Get ready..." for about 15-20 minutes, and then crashes to the desktop, sometimes with the error message "Out of reserved memory...", sometimes without any message at all. I am running OFP with no other addons other than the test addon, so I can't imagine it is the amount of addons loaded. Here's the unit part of the config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 ... class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWAA:SoldierWB{}; class FOX2_SoldierWAA : SoldierWAA { displayName="AA Soldier (Stinger)"; vehicleClass="FOX2 - Men"; accuracy=1.5; weapons[]={"M16","FOX2_Stinger","Throw","Put"}; magazines[]={"M16", "M16", "M16", "M16", "M16", "FOX2_FIM92Amag"}; }; class FOX2_SoldierWAA2 : FOX2_SoldierWAA { displayName="AA Soldier (Stinger-RMP Block I)"; weapons[]={"M16","FOX2_StingerRMP","Throw","Put"}; magazines[]={"M16", "M16", "M16", "M16", "M16", "FOX2_FIM92Emag"}; }; }; I've racked my brain on this, and can't seem to find a solution. Anyone out there who might know what the problem is? Thanks and Regards Share this post Link to post Share on other sites
kegetys 2 Posted June 24, 2004 Sounds like the unit has too many weapons or too many magazines. Share this post Link to post Share on other sites
vektorboson 8 Posted June 24, 2004 Could you post the whole config? Share this post Link to post Share on other sites
AgentFox2 0 Posted June 24, 2004 Sounds like the unit has too many weapons or too many magazines. That solved it! Thanks so very much, Kegetys! Â So simple, yet so frustrating! Share this post Link to post Share on other sites
jens198 0 Posted March 2, 2005 Hi, I got the same problem (CTD) with a rather simple config. Can anybody help me? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class MILES_1 { units[] = {MILES_1}; weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default {}; class Man: Default {}; class MILES_1: Man{}; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class MILES_1 : Man { side=1; scope=public; displayname="MILES_1"; vehicleclass="MILES"; model="\T9988_MT\MILES_1.p3d"; }; }; Share this post Link to post Share on other sites