AtStWalker 0 Posted June 20, 2004 Hi, we've released the v2.0 of our v1 pack http://www.storiamilitare.org/be45/germanair.php Adds: - one "Fi.103A-1 Flying Bomb" (East > Empty > wwIIec Air > FLYING) - one "Fi.103Re.4" (East > wwIIec Air) - one "Fi.103Re.4 CAP" (East > wwIIec Air) - one "Fi.103Re.4 CAS" (East > wwIIec Air) - one "Fi.103 Launch ramp" (East > wwIIec Static) The "Fi.103A-1 Flying Bomb" can fly without pilots or scripts  ! :-) By "At St Walker" (p3d and cpp), Darknova and Col Klink (scripts), "Dr.Rebus" (textures), Col Max R. (beta testing) Quote[/b] ]Fi.103A-1 Flying BombThe Fi.103A-1 was more commonly known as the "V-1" (Vergeltungswaffe 1 -- Vengeance Weapon 1) missile. It was a pilotless, mid-win monoplane powered by a unique pulsating flow duct motor, carrying a warhead weighing 846kg. Guidance and accuracy were pre-programmed into the missile before firing and this prevented the missile from any form of electronic interference or jamming. The path of the missile would always be a straight line. When target was reached the pulse jet simply shut off and the missile began its free-fall. Mass production began in March 1944 and approximately 35,000 were constructed before the end of the war. Of the 35,000, 9,251 were used against England (London in particular), of which 4,621 were shot down, and 6,551 landed on Antwerp, of which 2,455 were destroyed. Length : 7.75m Body Diameter : 82.3cm Wingspan : 5.4m Launch Weight : 2,200kg Warhead : 846kg Guidance : Preset magnetic compass, airlog propeller, autopilot Propulsion : Pulsejet Range(km) : 260 Deployment : About 35,000 Fi.103Re-4 The Fieseler Fi 103R manned missile was one of the many desperate projects conceived as the German situation became more hopeless. Basically the Fi 103R was a piloted version of the V-1 flying bomb, powered by the same Argus pulsejet engine. By mid-1944, preparations had been made for mass production, in time for the operation to attack the Allied forces amassed in southern England.  The Fi 103R was to be carried by a parent aircraft and released near the target. Then the pilot would take over and direct the bomb into a dive towards the target. The pilot was to detach the canopy and bale out just before impact. The canopy, however, would almost certainly block the pulsejet inlet and reduce the chance of pilot survival to almost zero. Nevertheless, the Germans went to great lengths to distinguish their Selbstopfermänner (self-sacrifice men) from the Japanese Kamikaze pilots, whose cockpits were sealed closed before take-off. The Fi 103R's operation was codenamed Reichenberg and a total of about 175 manned Fi 103Rs (R for Reichenberg) were made. The R1, R2 and R3 were used for test and training, and R4 was to be the production model. Two Rechlin pilots crashed while test-flying the Fi 103R, and afterwards trial flights were transferred to DFR test pilots Hanna Reitsch and Heinz Kensche. Flying the Fi 103R was quite simple, since the Fi 103R's unmanned version could fly without direct control. Landing, on the other hand, was very difficult due to the primitive control system, absence of landing gear and high landing speed. This should not have mattered much because the Fi 103R was not designed to return anyway! The project was deemed impractical and abandoned, even though some 70 pilots volunteered for training. Length : 7.75m Body Diameter : 82.3cm Wingspan : 5.4m Launch Weight : 2,200kg Warhead : 846kg Propulsion : Pulsejet Range(km) : 260 Deployment : About 175 Share this post Link to post Share on other sites
TheRedBaron 0 Posted June 20, 2004 so will it crash into targets? Share this post Link to post Share on other sites
Nathanz 0 Posted June 20, 2004 so will it crash into targets? The first one did so this will ... i guess Share this post Link to post Share on other sites
HotShot 0 Posted June 20, 2004 I like this new wave of scripted addons (CoC stuff, Wizzywigs Tomahawk, now this) These are great for Air target pratice Mirror on OFPBase HERE. Share this post Link to post Share on other sites
Metalmalte 0 Posted June 21, 2004 great addon! thanks a lot! Share this post Link to post Share on other sites
Wadmann 0 Posted June 22, 2004 Nice addon although I do not know how to get the "Flying Bomb" to target something. I have tried dotarget, dofire, setdammage, and setfuel all to no avail and no readme for instructions. I would like to see something other than the missle just flying by! One other thing, the ramp goes white after launching the static missile. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Wadmann Share this post Link to post Share on other sites
AtStWalker 0 Posted June 22, 2004 Nice addon although1) I do not know how to get the "Flying Bomb" to target something. I have tried dotarget, dofire, setdammage, and setfuel all to no avail and no readme for instructions. I would like to see something other than the missle just flying by! 2) One other thing, the ramp goes white after launching the static missile. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Wadmann 1) using the CoC unified artillery ? 2) strange this O_o we've fix all bugs before to release it i'm afraid mate Share this post Link to post Share on other sites
CounterForce 0 Posted June 22, 2004 ofp.info mirrors: http://ofp.gamezone.cz/?newlang=eng&showthis=6665 Share this post Link to post Share on other sites
Wadmann 0 Posted June 22, 2004 Quote[/b] ]1) using the CoC unified artillery ? Well, I did not as I thought it was a stand alone addon (I guess that is what I get for thinking ). In my defense, it was not noted that one must use CoC UA to get the V1 to target something. It flew well enough on its' own so I did not even think to use my CoC UA folder when starting OFP. Will try that tonight! Anything special that must be done when using UA or do I just use a "destroy" or even "move" WP to get it to explode on target? Quote[/b] ]2) strange this O_o we've fix all bugs before to release it   i'm afraid mate If this means that it is final, no worries as the color re-appears after leaving the "launch station". I just thought that you would want to know as you seem to take great pride in your work (as well you should) and may want to take care of the finishing touches!                         Wadmann Share this post Link to post Share on other sites
Locke@Germany 0 Posted June 25, 2004 cold someone post how to got them to work properly with UA also it would have been nice to include something like a "how to use" section in the readme or a little mission which shows how they are used Share this post Link to post Share on other sites
Parker Hale 0 Posted June 25, 2004 More amazing addons from the BE45 mod and more "toys" for my troops to play with (i always play the Axis side in WW2 senarios even though i'm English) Share this post Link to post Share on other sites
AtStWalker 0 Posted June 25, 2004 cold someone post how to got them to work properly with UAalso it would have been nice to include something like a "how to use" section in the readme or a little mission which shows how they are used the V1 launch ramp work like the SA11 addon, like a ZSU armed with missiles O_o Share this post Link to post Share on other sites