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AtStWalker

V1 addons pack 2.0

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Hi,

we've released the v2.0 of our v1 pack

http://www.storiamilitare.org/be45/germanair.php

Adds:

- one "Fi.103A-1 Flying Bomb" (East > Empty > wwIIec Air > FLYING)

- one "Fi.103Re.4" (East > wwIIec Air)

- one "Fi.103Re.4 CAP" (East > wwIIec Air)

- one "Fi.103Re.4 CAS" (East > wwIIec Air)

- one "Fi.103 Launch ramp" (East > wwIIec Static)

The "Fi.103A-1 Flying Bomb" can fly without pilots or scripts  ! :-)

By "At St Walker" (p3d and cpp), Darknova and Col Klink (scripts), "Dr.Rebus" (textures), Col Max R. (beta testing)

v1_pack.jpg

fi103r_v1.jpg

Quote[/b] ]Fi.103A-1 Flying Bomb

The Fi.103A-1 was more commonly known as the "V-1" (Vergeltungswaffe 1 -- Vengeance Weapon 1) missile. It was a pilotless, mid-win monoplane powered by a unique pulsating flow duct motor, carrying a warhead weighing 846kg.

Guidance and accuracy were pre-programmed into the missile before firing and this prevented the missile from any form of electronic interference or jamming. The path of the missile would always be a straight line. When target was reached the pulse jet simply shut off and the missile began its free-fall. Mass production began in March 1944 and approximately 35,000 were constructed before the end of the war. Of the 35,000, 9,251 were used against England (London in particular), of which 4,621 were shot down, and 6,551 landed on Antwerp, of which 2,455 were destroyed.

Length : 7.75m

Body Diameter : 82.3cm

Wingspan : 5.4m

Launch Weight : 2,200kg

Warhead : 846kg

Guidance : Preset magnetic compass, airlog propeller, autopilot

Propulsion : Pulsejet

Range(km) : 260

Deployment : About 35,000

Fi.103Re-4

The Fieseler Fi 103R manned missile was one of the many desperate projects conceived as the German situation became more hopeless. Basically the Fi 103R was a piloted version of the V-1 flying bomb, powered by the same Argus pulsejet engine. By mid-1944, preparations had been made for mass production, in time for the operation to attack the Allied forces amassed in southern England.  The Fi 103R was to be carried by a parent aircraft and released near the target. Then the pilot would take over and direct the bomb into a dive towards the target. The pilot was to detach the canopy and bale out just before impact. The canopy, however, would almost certainly block the pulsejet inlet and reduce the chance of pilot survival to almost zero. Nevertheless, the Germans went to great lengths to distinguish their Selbstopfermänner (self-sacrifice men) from the Japanese Kamikaze pilots, whose cockpits were sealed closed before take-off.

The Fi 103R's operation was codenamed Reichenberg and a total of about 175 manned Fi 103Rs (R for Reichenberg) were made. The R1, R2 and R3 were used for test and training, and R4 was to be the production model. Two Rechlin pilots crashed while test-flying the Fi 103R, and afterwards trial flights were transferred to DFR test pilots Hanna Reitsch and Heinz Kensche. Flying the Fi 103R was quite simple, since the Fi 103R's unmanned version could fly without direct control.

Landing, on the other hand, was very difficult due to the primitive control system, absence of landing gear and high landing speed. This should not have mattered much because the Fi 103R was not designed to return anyway! The project was deemed impractical and abandoned, even though some 70 pilots volunteered for training.

Length : 7.75m

Body Diameter : 82.3cm

Wingspan : 5.4m

Launch Weight : 2,200kg

Warhead : 846kg

Propulsion : Pulsejet

Range(km) : 260

Deployment : About 175

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so will it crash into targets?

The first one did so this will ... i guess smile_o.gif

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I like this new wave of scripted addons (CoC stuff, Wizzywigs Tomahawk, now this) biggrin_o.gif These are great for Air target pratice tounge_o.gif

Mirror on OFPBase HERE.

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Nice addon although I do not know how to get the "Flying Bomb" to target something. I have tried dotarget, dofire, setdammage, and setfuel all to no avail and no readme for instructions. I would like to see something other than the missle just flying by! One other thing, the ramp goes white after launching the static missile.

                                         Wadmann

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Nice addon although

1) I do not know how to get the "Flying Bomb" to target something. I have tried dotarget, dofire, setdammage, and setfuel all to no avail and no readme for instructions. I would like to see something other than the missle just flying by!

2) One other thing, the ramp goes white after launching the static missile.

                                         Wadmann

1) using the CoC unified artillery ? crazy_o.gif

2) strange this O_o we've fix all bugs before to release it rock.gif i'm afraid mate sad_o.gif

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Quote[/b] ]1) using the CoC unified artillery ?

Well, I did not as I thought it was a stand alone addon (I guess that is what I get for thinking tounge_o.gif ). In my defense, it was not noted that one must use CoC UA to get the V1 to target something. It flew well enough on its' own so I did not even think to use my CoC UA folder when starting OFP. Will try that tonight! Anything special that must be done when using UA or do I just use a "destroy" or even "move" WP to get it to explode on target?

Quote[/b] ]2) strange this O_o we've fix all bugs before to release it    i'm afraid mate

If this means that it is final, no worries as the color re-appears after leaving the "launch station". I just thought that you would want to know as you seem to take great pride in your work (as well you should) and may want to take care of the finishing touches!

                                               Wadmann

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cold someone post how to got them to work properly with UA

also it would have been nice to include something like a "how to use" section in the readme or a little mission which shows how they are used

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More amazing addons from the BE45 mod and more "toys" for my troops to play with (i always play the Axis side in WW2 senarios even though i'm English)

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cold someone post how to got them to work properly with UA

also it would have been nice to include something like a "how to use" section in the readme or a little mission which shows how they are used

the V1 launch ramp work like the SA11 addon, like a ZSU armed with missiles O_o

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