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Drakkhen

Animation types

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Hi.

In vehicles, we commonly know the type="rotation" for every animation class, but is there another functionnal* type?

Is there other types to translate/scale a selection group?

*(I tried "translation" without success...)

Sorry if subject already exists, I didn't find any with search engines. Links welcome if any.

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No, there is currently no other.

Translation is a natural extension, but it is not implemented in OFP1. As a workaround large radius rotation is commonly used.

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...if I get the picture, it means that to scale a quad on one axis (simplest scale example) I'll need to make two rotations (one for each vertices pair) assuming the angle will be an atan ratio on the distance to rotation center. rock.gif

Funny to see that rotation (which seems to be the hardest of the three transforms) is the only one to be implemented wink_o.gif

Anyway... it's still a pleasure to find McGyver-like solutions to problems of this kind biggrin_o.gif

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