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Chris Death

problem with memory lod

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OK, maybe i'm just too stupid to find the woods because

of so many trees in there (after sitting 8 hours of working in o2 tonight) but here's my problem:

I can't turn around the facing of my soldier for the climbing animation on my tower.

First here are two links to pics, so you can see what tower i'm

talking about (and maybe you'll find the reason already because of the pics and some rules i've broken):

http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower2.jpg

http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower3.jpg

The ladder is visible from the fron view.

When climbing up you should face the tower, but whatever

i tried yet, my guy is facing the desert  crazy_o.gif

I gave it so many different tries yet - here goes:

I created two vertrices (in front view window) - soldier looks

into desert when climbing.

Then i selected all in the memory lod and made:

points / transport 3D / rotate / Y axis: 180° - soldier looks

into desert.

Points / transport 3D / rotate / Y axis: 180° + apply to all animations + repositioning the vertrices, as these were then

on the other side of the tower - soldier looks into desert.

Then created a plane in front of the tower - face looks to

tower - i deleted  3 of the vertrices - copied the one remaining and positioned them again right - soldier looks into desert.

Rotate 180° (with or without apply for all anims) - soldier looks

into desert.

:edit - one more thing i've tried:

I turned around the whole model, as the ladder was on the

backside of the tower first - didn't help either - soldier looks

into desert.

Is there probably any rule i missed or so?

The "climb up ladder" or "climb down ladder" actions show up

properly ingame and are working - it's just the d**n facing of

the soldier i can't get to work  crazy_o.gif

Though it sounded so easy in brsseb's tute and it appeared

so easy too to me, when reading about it - lol.

~S~ CD

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Well, by accident i came across my ladder problem, but i suppose it's something totally different to what i thought

first.

While testing the tower ingame i did something, i've never thought before:

I turned my tower facing into another direction than north (sounds stupid yeah,

but as i said - i didn't ever notice, that i haven't done that before).

Now guess what: anybody remembers my ladder climb animation facing problem?

I figured out that it's not facing away from the tower, but it's facing SOUTHwards :o

I'm pretty sure that this can be controlled somewhere in the properties window, but i haven't got a clue where.

Anybody knows?

~S~ CD

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It happens if both of the ladder vertexes are in the same X & Y position, move the top vertex a bit closer to the tower than the lower vertex and it should work.

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Kegetys - you're da man smile_o.gif

I played around with the top vertex, and voilla - the facing

of the animation has changed to a standard heading, regardless of the tower's heading.

Now i just need to tweak around a lil bit to make it look

good again, but i know now how to get control about it.

Thx for your quick and very helpful answer smile_o.gif

~S~ CD

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Guest

That must be Weird OFP Editing thing #2784!

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