Chris Death 0 Posted June 11, 2004 OK, maybe i'm just too stupid to find the woods because of so many trees in there (after sitting 8 hours of working in o2 tonight) but here's my problem: I can't turn around the facing of my soldier for the climbing animation on my tower. First here are two links to pics, so you can see what tower i'm talking about (and maybe you'll find the reason already because of the pics and some rules i've broken): http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower2.jpg http://www.brutalforce.co.uk/uploads/ChrisDeath/chd_tower3.jpg The ladder is visible from the fron view. When climbing up you should face the tower, but whatever i tried yet, my guy is facing the desert  I gave it so many different tries yet - here goes: I created two vertrices (in front view window) - soldier looks into desert when climbing. Then i selected all in the memory lod and made: points / transport 3D / rotate / Y axis: 180° - soldier looks into desert. Points / transport 3D / rotate / Y axis: 180° + apply to all animations + repositioning the vertrices, as these were then on the other side of the tower - soldier looks into desert. Then created a plane in front of the tower - face looks to tower - i deleted  3 of the vertrices - copied the one remaining and positioned them again right - soldier looks into desert. Rotate 180° (with or without apply for all anims) - soldier looks into desert. :edit - one more thing i've tried: I turned around the whole model, as the ladder was on the backside of the tower first - didn't help either - soldier looks into desert. Is there probably any rule i missed or so? The "climb up ladder" or "climb down ladder" actions show up properly ingame and are working - it's just the d**n facing of the soldier i can't get to work  Though it sounded so easy in brsseb's tute and it appeared so easy too to me, when reading about it - lol. ~S~ CD Share this post Link to post Share on other sites
Chris Death 0 Posted June 22, 2004 Well, by accident i came across my ladder problem, but i suppose it's something totally different to what i thought first. While testing the tower ingame i did something, i've never thought before: I turned my tower facing into another direction than north (sounds stupid yeah, but as i said - i didn't ever notice, that i haven't done that before). Now guess what: anybody remembers my ladder climb animation facing problem? I figured out that it's not facing away from the tower, but it's facing SOUTHwards :o I'm pretty sure that this can be controlled somewhere in the properties window, but i haven't got a clue where. Anybody knows? ~S~ CD Share this post Link to post Share on other sites
kegetys 2 Posted June 22, 2004 It happens if both of the ladder vertexes are in the same X & Y position, move the top vertex a bit closer to the tower than the lower vertex and it should work. Share this post Link to post Share on other sites
Chris Death 0 Posted June 22, 2004 Kegetys - you're da man I played around with the top vertex, and voilla - the facing of the animation has changed to a standard heading, regardless of the tower's heading. Now i just need to tweak around a lil bit to make it look good again, but i know now how to get control about it. Thx for your quick and very helpful answer ~S~ CD Share this post Link to post Share on other sites
Guest Posted June 22, 2004 That must be Weird OFP Editing thing #2784! Share this post Link to post Share on other sites