-33ker 0 Posted May 31, 2004 Here's my problem: picture I don't think it's a mipmap issue. Share this post Link to post Share on other sites
theavonlady 2 Posted May 31, 2004 Here's my problem: pictureI don't think it's a mipmap issue. This is either you anti-aliasing or your anisotropic filtering settings or both. Share this post Link to post Share on other sites
-33ker 0 Posted May 31, 2004 Here's my problem: pictureI don't think it's a mipmap issue. This is either you anti-aliasing or your anisotropic filtering settings or both. Which settings would you recommend? Anti aliasing is off because it produces glitches in my graphics. Share this post Link to post Share on other sites
theavonlady 2 Posted May 31, 2004 Here's my problem: pictureI don't think it's a mipmap issue. This is either you anti-aliasing or your anisotropic filtering settings or both. Which settings would you recommend? Anti aliasing is off because it produces glitches in my graphics. I personally have anti-aliasing set to be controlled by application and anisotropic filtering at 2x, with texture sharpening enabled. Keep in mind I have a notebook with a weak GeForce 64MB 440 Go graphics chipset. On my machine, if I try upping the anti-aliasing, I get much laggier gameplay. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted May 31, 2004 It's an anisotropic filtering "problem". Set it higher and those blurry parts go away. MfG Lee Share this post Link to post Share on other sites
oyman 0 Posted June 1, 2004 and where do you change these settings Share this post Link to post Share on other sites
theavonlady 2 Posted June 1, 2004 and where do you change these settings Either you have to install a tweaking program for your card, or one comes with your card or right click on your desktop, select PROPERTIES, click on advance, click on the tab for your graphics adapter and start hunting. Example of tweakers: Radion Tweaker for ATI cards. Riva Tuner for Nvidia cards. Share this post Link to post Share on other sites
-33ker 0 Posted June 1, 2004 It looks much better now. Ty Lee and Avon. Share this post Link to post Share on other sites
Kuja- 0 Posted June 3, 2004 If you're using an ATi card, the only way to get rid of the mipmap transitions is to force trilinear filtering on all texture layers - by default, ATi's aniso implementation only performs trilinear on stage 0. Share this post Link to post Share on other sites