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-33ker

Graphics problem

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Here's my problem: picture

I don't think it's a mipmap issue.

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Here's my problem: picture

I don't think it's a mipmap issue.

This is either you anti-aliasing or your anisotropic filtering settings or both.

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Here's my problem: picture

I don't think it's a mipmap issue.

This is either you anti-aliasing or your anisotropic filtering settings or both.

Which settings would you recommend? Anti aliasing is off because it produces glitches in my graphics. sad_o.gif

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Here's my problem: picture

I don't think it's a mipmap issue.

This is either you anti-aliasing or your anisotropic filtering settings or both.

Which settings would you recommend? Anti aliasing is off because it produces glitches in my graphics. sad_o.gif

I personally have anti-aliasing set to be controlled by application and anisotropic filtering at 2x, with texture sharpening enabled.

Keep in mind I have a notebook with a weak GeForce 64MB 440 Go graphics chipset. On my machine, if I try upping the anti-aliasing, I get much laggier gameplay.

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It's an anisotropic filtering "problem".

Set it higher and those blurry parts go away.

MfG Lee

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and where do you change these settings rock.gif

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and where do you change these settings rock.gif

Either you have to install a tweaking program for your card, or one comes with your card or right click on your desktop, select PROPERTIES, click on advance, click on the tab for your graphics adapter and start hunting.

Example of tweakers:

Radion Tweaker for ATI cards.

Riva Tuner for Nvidia cards.

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It looks much better now. Ty Lee and Avon. smile_o.gif

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If you're using an ATi card, the only way to get rid of the mipmap transitions is to force trilinear filtering on all texture layers - by default, ATi's aniso implementation only performs trilinear on stage 0.

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