berghoff 11 Posted May 31, 2004 I found a small bug, The rocks (ones that look like forest squares), have a bug. When I shoot on a square (with a rocket) in my Island they "fall down" like a tank hitting a tree. Don't know if you already noticed this but it's a weird bug. Share this post Link to post Share on other sites
ag_smith 0 Posted May 31, 2004 Hmmm, that's really weird. We'll try to fix it in next version. Share this post Link to post Share on other sites
berghoff 11 Posted June 12, 2004 Hmmm, that's really weird. We'll try to fix it in next version. It also happens with the football field. And can you make the GEO a bit bigger on the fences (don't know exact name but) when you walk against them you warp thru them Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 13, 2004 Hi all, i like to point out something too, the wf3_lamp.p3d wont get automatically inflamed after placement in wrptool. It works if you place it in the editor, but placing in wrptool doesnt enlight them:( rest works all fine::::::::)))))) regards, Daywalker Share this post Link to post Share on other sites
Guest Posted June 13, 2004 Welcome to the wonderful world of InitEventHandler not working when the object is placed using the wrp file..... And the worlds of simulation=streetlight and cfgNonAIVehicles Share this post Link to post Share on other sites
MadAussie 0 Posted June 14, 2004 Ok guys.. Im using wrpedit.. so all lights work fine placed with that. There is another extra in next update.. another light for editor or wrptool i believe.. (as well as yellow lights for highway) Error with soccerfield and rocks.. Ive encountered this too We'll have to look into this... The only error im yet to encounter is the fence error.. (but i dont actually play much) Can you supply exact model name please? Many extra's for you guys ive noticed in internal beta.. 2 phoneboxes.. english and arabic Jean Christophs crops.. CD's barriers and cement walls with tower also included. And more.. MadAussie out... Share this post Link to post Share on other sites
MadAussie 0 Posted June 14, 2004 Gday all... Ive just come across BB streetpack... (anyone know of author??) Some good models there.. a fire hydrant .. fuel bowsers and another lamp .. Also DML traffic cones... (thats Demilton isnt it?) Maybe we could add these too.. Ill need permissions of course ;) MadAussie out... Share this post Link to post Share on other sites
Metalmalte 0 Posted June 14, 2004 BB stands for BattlingBitch Share this post Link to post Share on other sites
ag_smith 0 Posted June 15, 2004 Hi all,i like to point out something too, the wf3_lamp.p3d wont get automatically inflamed after placement in wrptool. It works if you place it in the editor, but placing in wrptool doesnt enlight them:( rest works all fine::::::::)))))) regards, Daywalker f3wx_vo_seda.p3d is the lamp intended for use with wrp. It does get "inflamed" automatically at night. Writes down: add this one to readme. Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 15, 2004 Thx bro. Have a good time, Day Share this post Link to post Share on other sites
Hit_Sqd_Day 0 Posted June 16, 2004 Weeeeee spotted first:) Very much thx.... Have a good time, Day Share this post Link to post Share on other sites
Guest Posted June 17, 2004 Great....have to get my ass in gear now! Share this post Link to post Share on other sites
berghoff 11 Posted June 17, 2004 Nice update:) I can use those windmills in my Island. BTW, can you make a other version of the kbb_gate addon? It seems to small to fit over the normal road from resistance. Share this post Link to post Share on other sites
Guest Posted June 17, 2004 Good idea. The other thing I was going to do with the gate was to add one in which the default position was "up" not "down". Share this post Link to post Share on other sites