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Operation flashpoint: commander

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Please check out our new creation, OFP: Commander!

It's a new mod for OFP:Resistance that adds the ability to create buildings, units, weapons etc. "in-game". Create new groups "on-the-fly" and give them orders like patrol or move and so on...

The whole idea is simple. Take over towns/cities to earn money. Use the money to build structures and units to fit your strategy. Some kind of "capture the island" with alot of freedom!

People tend to compare Commander with MFCTI. But even though the goal of the misson - "taking over an island" - is the same, the way to get there is very different!

In MFCTI you have a limited amount of groups which you can assign units to, in Commander you can create new groups in-game which makes it much more dynamic.

Commander is played in MP where one player at each side takes the role as commander. He is the one who creates units, structures. He/She is responsible for keeping the army together and assigns missions to the other players. To keep track of everything, there also is a report-system that warns when any AI-controlled unit spots an enemy and a radar system to keep track of friendly troops.

The rest of the players become colonels which can control the AI-controlled units and executes missions the commander assigns to them.

Check out:

http://nordserver.dyndns.org/commander/

/The commander team

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sounds cool, but the link doesnt work biggrin_o.gif

Hm, the server is a bit unreliable. But try again later, and it will probably work.

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What is this thing anyway? A mod (with it's own config.cpp) or a heavily scripted MP-mission?

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Sounds like a new form of CTI. But in this case CTV (capture the village)

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It is something between a mod and a mission. Mainly it is a really big MP mission with many advanced scripts, BUT we also have a small addon to among other things add our own markers.

Later we may add some new vehicles too...

The goal is actually to capture the island - by capturing the villages/towns...

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Looks good, gonna try it out this weekend smile_o.gif

It's an alpha version? Can you play against AI, ie not having any human opponent?

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So more than two people can play this correct? There could be a slew of AI guys out there and a handful of real people. Can real people other than the commander be assigned a squad?

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OK I give up how do you build your initial barracks if the only engineer is you and it keeps telling me I cant perform the task.

Also I think we are missing Waypoint markers for the inf. and cant get mulitple wp to work on the map

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Read.

Mostly I believe this can be put in user missions. This is mostly just an MP mission and there's no reason to put it here.

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Each human player has the ability to joining or unjoining AI-units to their group. The Commander may also build units directly to an other players group.

One player on each side MUST play as the Commander (the first role in the player selection screen). The Commander initiates construction, he or any other player then ask an engineer to construct it (select the engineer, press 6, then press the button that corresponds to the building you want to construct.)

About RTS - I haven't tried it (too many addons required  tounge_o.gif )...

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After some consideration, it has been decided that this really belongs in user missions...

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