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bmgarcangel

No entry error

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OK i have a problem with my config. I get an error that says this in game

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">No Entry 'config.bin/cfgvehicles/cfgnonAIVehicles.scope'.

I haven no idea what this means...

here is my config

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//****************************************/

//CPP by TFW:CIK Modification

//Animations by TFW:CIK Modification

//Soldiers by TFW:CIK Modification

//Weapons by TFW:CIK Modification

//Textures by TFW:CIK Modification

//© 2003 - 2004 Copyright The Forgotten War: Conflict in Korea Modification

//****************************************/

// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

#define WeaponNoSlot 0// dummy weapons

#define WeaponSlotPrimary 1// primary weapons

#define WeaponSlotSecondary 16// secondary weapons

#define WeaponSlotItem 256// items

#define WeaponSlotBinocular 4096// binocular

#define WeaponHardMounted 65536

#define CanSeeRadar 1

#define CanSeeRye 2

#define CanSeeOptics 4

#define CanSeeEar 8

#define CanSeeCompass 16

#define CanSeeAll 31

class CfgPatches

{

class TFW_Weapons

{

units[] = {tfw_CSoldierPPSHA,tfw_CSoldierSKS,tfw_UNSoldierM19a6,tfw_UNSoldierM19a4,tfw_UNarmorM19a4,

tfw_UNbunkerM19a4};

weapons[] = {};

requiredVersion = 1.75;

};

};

class CfgModels

{

class Default{};

class Weapon: Default{};

class TFW_ppsha41: Weapon{};

class TFW_SKS: Weapon{};

class TFW_30cala4: Weapon{};

class TFW_bunk_30cala4: Weapon{};

class TFW_30cala6: Weapon{};

class TFW_30cala4notri: Weapon{};

};

class CfgAmmo

{

class default {};

class BulletSingle :default{};

class Bullet7_6: BulletSingle {};

class TFW_PPSH41Ammo :BulletSingle

{

hit=9;

indirectHit=2;

indirectHitRange=0.100000;

visibleFire=16

audibleFire=16

visibleFireTime=3

tracerColor[]={0.700000,0.700000,0.500000,0.400000};

tracerColorR[]={0.700000,0.700000,0.500000,0.400000};

model="shell";

simulation="shotBullet";

simulationStep=0.050000;

soundFly[]={"objects\bulletnoise",0.251189,0.700000};

explosive=0;

minRange=1;

minRangeProbab=0.100000;

midRange=200;

midRangeProbab=0.380000;

maxRange=600;

maxRangeProbab=0.040000;

cartridge="FxCartridge";

cost=0.700000;

initSpeed=400;

};

class TFW_SKSAmmo: BulletSingle

{

// changed

// parametes to make AI decide what mode should be used

hit=10;

indirectHit=1;

indirectHitRange=0.100000;

minRange=1;

minRangeProbab=0.10;

midRange=400;

midRangeProbab=0.80;

maxRange=800;

maxRangeProbab=0.15;

visibleFire=25; // how much is visible when this weapon is fired

audibleFire=25;

visibleFireTime=5; // how long is it visible

cost = 2.5;

};

class 30cala4a6Base : Bullet7_6

{

hit=9;

indirectHit=2;

indirectHitRange=0.1;

tracerColor[]={0.900000,0.000000,0.000000,8.000000};

tracerColorR[]={0.900000,0.000000,0.000000,8.000000};

visibleFire=9;

audibleFire=27;

visibleFireTime=2;

cartridge="FxCartridge";

minRange=0;

minRangeProbab=0.100000;

midRange=520;

midRangeProbab=0.700000;

maxRange=1000;

maxRangeProbab=0.040000;

};

};

class CfgRecoils

{

//time, rear, up

30calrecoil[]= {0.050000,0.020000,"0.04*1.35",0.050000,0.010000,"0.01*0.5",0.050000,0.030000,"0.04*1.35",0.050000,0.020000,"0.02*0.5",0.050000,0.040000,"0.04*1.35",0.010000,0,0};

30cala4recoil[]= {0.050000,0.020000,"0.04*1.35",0.050000,0.010000,"0.01*0.5",0.050000,0.030000,"0.04*1.35",0.050000,0.020000,"0.02*0.5",0.050000,0.040000,"0.04*1.35",0.020000,0,0};

};

class CfgWeapons

{

class Default {};

class MGun: Default {};

class Riffle: MGun {};

class MachineGun7_6: MGun {};

class MachineGun7_6Manual: MachineGun7_6 {};

class M60: MachineGun7_6Manual {};

class MachineGun12_7: MachineGun7_6{};

class Browning: MachineGun12_7{};

class TFW_PPSH41:Riffle

{

displayName = PPSH 41;

displayNameMagazine="PPSH Mag";

shortNameMagazine="PPSH Mag";

scopeWeapon = public;

scopeMagazine = public;

model="\TFW_Weapons\SMG\TFW_ppsha41.p3d";

modelOptics="optika_PK";

optics = true;

opticsZoomMin=0.35;

opticsZoomMax=0.35;

picture="\TFW_Weapons\Pics\ppsh.jpg";

count=71;

ammo="TFW_PPSH41Ammo";

magazines[]={"TFW_PPSH41mag"};

reloadMagazineSound[]={\TFW_Sounds\PPSHreload.ogg,0.0316,1};

modes[]={"FullAuto","Single"};

class FullAuto

{

ammo="TFW_PPSH41Ammo";

multiplier=1;

burst=1;

dispersion=0.0015;

displayName="PPSH-41 (Auto)";

sound[]={"\TFW_Sounds\PPSH.ogg",db0,1.85};

soundContinuous=0;

reloadTime=0.11;

ffCount=30;

recoil="riffleBurst3";

autoFire=1;

aiRateOfFire=0.085;

aiRateOfFireDistance=50;

useAction=0;

useActionTitle="";

};

class Single

{

ammo="TFW_PPSH41Ammo";

multiplier=1;

burst=0;

displayName="PPSH-41 (Single)";

dispersion=0.000200;

soundContinuous=0;

reloadTime=0.10;

sound[]={"\TFW_Sounds\PPSH.ogg",db0,1.85};

ffCount=1;

recoil="riffleSingle";

autoFire=0;

aiRateOfFire=5.000000;

aiRateOfFireDistance=200;

useAction=0;

useActionTitle="";

};

};

class TFW_SKS:Riffle

{

displayName = SKS Rifle;

displayNameMagazine="7.62 x 39 Clip";

shortNameMagazine="7.62 x 39 Clip";

scopeWeapon = public;

scopeMagazine = public;

model="\TFW_Weapons\Rifles\TFW_SKS.p3d";

modelOptics="optika_m16";

optics = true;

opticsZoomMin=0.35;

opticsZoomMax=0.35;

picture="\TFW_Weapons\Pics\SKS.pac";

count=10;

ammo="TFW_SKSAmmo";

magazines[]={"TFW_SKSmag"};

reloadMagazineSound[]={\TFW_Sounds\SKSreload.ogg,0.0316,1};

modes[]={"Single"};

class Single

{

ammo="TFW_SKSAmmo";

multiplier=1;

burst=0;

displayName="SKS (Single)";

dispersion=0.000200;

soundContinuous=0;

reloadTime=0.10;

sound[]={"\TFW_Sounds\SKS.ogg",db0,1.85};

ffCount=1;

recoil="riffleSingle";

autoFire=0;

aiRateOfFire=5.000000;

aiRateOfFireDistance=200;

useAction=0;

useActionTitle="";

};

};

class TFW_30calA6: M60

{

scopeWeapon=2;

scopeMagazine=2;

model="\TFW_Weapons\Machine Guns\TFW_30cala6.p3d";

optics = true;

opticsZoomMin=0.35;

picture="\TFW_Weapons\pics\Ma6_w.paa";

opticsZoomMax=0.35;

displayName = "M1919A6 Bipod";

displayNameMagazine = "7.62mm 150 Round belt";

shortNameMagazine = "7.62mm belt";

modelOptics="optika_m16";

magazineType = 2 * WeaponSlotItem;

magazines[]={"tfw_30calmag"};

count = 150;

multiplier=1;

magazineReloadTime=4.8;

burst=1;

dispersion=0.0017;

reloadMagazineSound[]={\TFW_Sounds\30cal_Reload.ogg,0.0316,1};

drySound[]={"weapons\m16dry",0.000316,1};

modes[]={"Fullauto"};

class Fullauto

{

ammo="30cala4a6Base";

multiplier=1;

burst=1;

displayName="M1919A6 Bipod";

reloadTime=0.09;

sound[]={"\TFW_Sounds\30cal_shoot.ogg",db0,1.85};

soundContinuous=0;

dispersion=0.005000;

aiDispersionCoefX=4.000000;

aiDispersionCoefY=3.000000;

ffCount=150;

recoil=riffleSingle;

autoFire=1;

aiRateOfFire=0.9000;

aiRateOfFireDistance=1000;

useAction=0;

useActionTitle="";

};

};

class TFW_30calA4: M60

{

scopeWeapon=2;

scopeMagazine=2;

model="\TFW_Weapons\Machine Guns\TFW_30cala4notri.p3d";

optics = true;

opticsZoomMin=0.35;

picture="\TFW_Weapons\pics\ma4_w.paa";

opticsZoomMax=0.35;

displayName = "M1919A4";

displayNameMagazine = "7.62mm 150 Round belt";

shortNameMagazine = "7.62mm belt";

modelOptics="optika_m16";

magazineType = 2 * WeaponSlotItem;

magazines[]={"tfw_30cala4Mag"};

count = 150;

multiplier=1;

magazineReloadTime=4.8;

burst=1;

dispersion=0.0017;

reloadMagazineSound[]={\TFW_Sounds\30cal_Reload.ogg,0.0316,1};

drySound[]={"weapons\m16dry",0.000316,1};

modes[]={"Fullauto"};

class Fullauto

{

ammo="30cala4a6Base";

multiplier=1;

burst=1;

displayName="M1919A4";

reloadTime=0.09;

sound[]={"\TFW_Sounds\30cal_shoot.ogg",db0,1.85};

soundContinuous=0;

dispersion=0.005000;

aiDispersionCoefX=4.000000;

aiDispersionCoefY=3.000000;

ffCount=150;

recoil=riffleSingle;

autoFire=1;

aiRateOfFire=0.9000;

aiRateOfFireDistance=1000;

useAction=0;

useActionTitle="";

};

};

class TFW_30calA4tri: Browning

{

ammo=30cala4a6Base;

displayName="M1919A4 Tripod";

displayNameMagazine="7.62mm 250 Round belt";

shortNameMagazine="7.62mm belt";

count=250;

reloadTime=0.107;

magazineReloadTime=4.8;

sound[]={"\TFW_Sounds\30cal_shoot.ogg",db0,1.85};

soundContinuous=0;

initSpeed=1000;

autoReload = false;

aiRateOfFire=0.4; // delay between shots at given distance

aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero

reloadMagazineSound[]={\TFW_Sounds\30cal_Reload.ogg,db-0,1};

};

class TFW_30calA4bunker: Browning

{

ammo=30cala4a6Base;

displayName="M1919A4 Tripod";

displayNameMagazine="7.62mm 250 Round belt";

shortNameMagazine="7.62mm belt";

count=250;

reloadTime=0.107;

magazineReloadTime=4.8;

sound[]={"\TFW_Sounds\30cal_shoot.ogg",db0,1.85};

soundContinuous=0;

initSpeed=1000;

autoReload = false;

aiRateOfFire=0.4; // delay between shots at given distance

aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero

reloadMagazineSound[]={\TFW_Sounds\30cal_Reload.ogg,db-0,1};

};

class tfw_30calMag: TFW_30calA6

{

picture="\TFW_Weapons\pics\ma4_a.paa";

scopeWeapon=0;

scopeMagazine=2;

};

class tfw_30cala4Mag: TFW_30calA4

{

picture="\TFW_Weapons\pics\ma4_a.paa";

scopeWeapon=0;

scopeMagazine=2;

};

class TFW_SKSmag: TFW_SKS

{

picture="\TFW_Weapons\Pics\SKSm.pac";

scopeWeapon=0;

scopeMagazine=2;

};

class TFW_PPSH41mag: TFW_PPSH41

{

picture="\TFW_Weapons\Pics\ppshm.jpg";

scopeWeapon=0;

scopeMagazine=2;

};

};

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierEB:Soldier{};

class SoldierWB:Soldier{};

class tfw_CSoldierPPSHA: SoldierEB

{

displayName="PPSHA-41";

vehicleclass="TFW:CIK ( Men ) ";

weapons[]={"TFW_PPSH41","Throw","Put"};

accuracy=5;

magazines[]={TFW_PPSH41Mag,TFW_PPSH41Mag,TFW_PPSH41Mag,TFW_PPSH41Mag,TFW_PPSH41Mag};

};

class tfw_CSoldiertype56: SoldierEB

{

displayName="SKS Rifle";

vehicleclass="TFW:CIK ( Men ) ";

weapons[]={"TFW_SKS","Throw","Put"};

accuracy=5;

magazines[]={TFW_SKSMag,TFW_SKSMag,TFW_SKSMag,TFW_SKSMag,TFW_SKSMag};

class tfw_UNSoldierM19a4: SoldierWB

{

displayName="M1919A4";

vehicleclass="TFW:CIK ( Men ) ";

weapons[]={"tfw_30calA4","Throw","Put"};

accuracy=5;

magazines[]={tfw_30cala4Mag,tfw_30cala4Mag,tfw_30cala4Mag,tfw_30cala4Mag,tfw_30cala4Mag};

};

class tfw_UNSoldierM19a6: SoldierWB

{

displayName="M1919A6 Bipod";

vehicleclass="TFW:CIK ( Men ) ";

weapons[]={"tfw_30calA6","Throw","Put"};

accuracy=15;

magazines[]={tfw_30calMag,tfw_30calMag,tfw_30calMag,tfw_30calMag,tfw_30calMag};

};

class LandVehicle: Land{};

class Tank: LandVehicle{};

class APC: Tank{};

class M113:APC{};

class M2StaticMG: M113{};

class M2StaticMGW: M2StaticMG{};

class tfw_UNarmorM19a4: M2StaticMGW

{

vehicleclass="TFW:CIK ( Armored )";

displayName="M1919A4 on Tripod";

picture="m2";

model="\TFW_Weapons\Machine Guns\TFW_bunk_30cala4.p3d";

cost=15000;

weapons[]={"TFW_30calA4tri"}; magazines[]={"TFW_30calA4tri","TFW_30calA4tri","TFW_30calA4tri"};

side=1;

getInAction="ManActLying";

getOutAction="ManActStand";

gunnerAction="ManActm19a4gunner";

gunnerInAction="ManActm19a4gunner";

camouflage=3;

secondaryExplosion = 1;

gunnerCanSee=31;

threat[]={1,1,0.400000};

crew="SoldierWB";

armor=120;

armorStructural=50.000000;

icon="kulomet.paa";

class Turret

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={Vehicles\gun_elevate2,db-30,1.0};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

body = "OtocVez";

gun = "OtocHlaven";

minElev=-15;

maxElev=+15;

minTurn=-34;

maxTurn=+34;

};

};

class tfw_UNbunkerM19a4: M2StaticMGW

{

vehicleclass="TFW:CIK ( Armored )";

displayName="M1919A4 On Box";

picture="m2";

model="\TFW_Weapons\Machine Guns\TFW_bunkcala4.p3d";

cost=15000;

weapons[]={"TFW_30calA4bunker"}; magazines[]={"TFW_30calA4bunker","TFW_30calA4bunker","TFW_30calA4bunker","TFW_30calA4bunker"};

side=1;

getInAction="ManActStand";

getOutAction="ManActStand";

gunnerAction="ManActSandBagGunner";

gunnerInAction="ManActSandBagGunner";

camouflage=8;

gunnerCanSee=31;

secondaryExplosion = 1;

threat[]={1,1,0.400000};

crew="SoldierWB";

armor=120;

armorStructural=50.000000;

icon="kulomet.paa";

class Turret

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={Vehicles\gun_elevate2,db-30,1.0};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

body = "OtocVez";

gun = "OtocHlaven";

minElev=-15;

maxElev=+15;

minTurn=-34;

maxTurn=+34;

};

};

};

class CfgNonAIVehicles

{

class ProxyWeapon {};

class ProxyTFW_ppsh41: ProxyWeapon {};

class ProxyTFW_30calA6: ProxyWeapon {};

class ProxyTFW_30calA4: ProxyWeapon {};

class Proxytpillbox: ProxyWeapon{};

class ProxyTFW_30calA4bunker: ProxyWeapon{};

class ProxyTFW_SKS: ProxyWeapon {};

};

class CfgVehicleActions

{

m19a4gunner="m19a4gunner";

SandBagGunner="Crouch";

};

class CfgMovesMC

{

class Default {};

class DefaultDie: Default {};

class States

{

class DeadState: Default {};

class Driver: Default {};

class m19a4gunner: Driver

{

file="\TFW_Anim\m19a4gunner.rtm";

speed=10000000000.000000;

looped=1;

variantsAI[]={"m19a4gunnerV1",0.700000,"m19a4gunner"};

interpolateWith[]={"m19a4gunnerV1",0.500000};

equivalentTo="m19a4gunner";

interpolationSpeed=1;

connectTo[]={"m19a4gunnerDying",1};

};

class m19a4gunnerV1: m19a4gunner

{

file="\TFW_Anim\m19a4gunner.rtm";

speed=-4;

looped=1;

};

class m19a4gunnerDying: DefaultDie

{

actions="NoActions";

file="plazenismrt.rtm";

speed=-1;

looped=0;

soundEnabled=0;

connectFrom[]={"m19a4gunner",1};

};

class m19a4gunnerDead: m19a4gunnerDying

{

actions="DeadActions";

file="plazenismrt2.rtm";

speed=10000000000.000000;

terminal=1;

connectFrom[]={"m19a4gunnerDying",1};

connectTo[]={"DeadState",1};

};

};

};

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...

class tfw_CSoldiertype56: SoldierEB

{

displayName="SKS Rifle";

vehicleclass="TFW:CIK ( Men ) ";

weapons[]={"TFW_SKS","Throw","Put"};

accuracy=5;

magazines[]={TFW_SKSMag,TFW_SKSMag,TFW_SKSMag,TFW_SKSMag,TFW_SKSMag};

}

...

There is a missing "}" in CfgVehicles, thus CfgNonAIVehicles appeared in CfgVehicles  wink_o.gif

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Then I have another error too in the config....the

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class TFW_PPSH41:Riffle

Part...well...it doesn't like it for some odd reason...at least when I try to bin it up it says there is an error with the riffle or something...I made it rifle once, but still got the error

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