Jump to content
Sign in to follow this  
OVERWATCHangel

American civil war mod close release!!!

Recommended Posts

i am new to ofp i been playing for about 3 months i found the goty addition in a computer store just gathering dust so can anyone please tell me where i can find the napoleonic mod beta at, still cant wait til the civil war mod to come out great pictures thanks

Share this post


Link to post
Share on other sites

You can find the Napoleonic Guys here! As for a western island, someone posted in my Cowboys & Marshalls thread and have offered their services to the texturing and mapping, as well as the building objects! Check it out the post in the Addons & Discussion area! unclesam.gif

Share this post


Link to post
Share on other sites

Yes, i also offered to help out. But who to talk to about making the island ? Is there something like a list of ppl working on western addons ? biggrin_o.gif

Share this post


Link to post
Share on other sites

I already asked that in the western thread, but does anyone know the guy who made the TCP_testdog? I'd love to see his animations on a horse.

Share this post


Link to post
Share on other sites

Howdy y'all.   tounge_o.gif

Things are coming along nicely.

Now the "tight formation" and "standing up when fighting" config lines suggested by the kind folks here are part of the units configs. Seem to work fine so far. Many thanks!

Now, to get more demanding...

1. Anyone know how to get hold of that really upright standing shooting animation (think I've seen some ww2 mod pics with soldiers firing rifles like that)...?

2. Animations for bayonet attack and sword attack, and how to implement them wisely...

3. Gun smoke...still no workable solution here... sad_o.gif

4. Texturers...can work on the textures myself, but need someone handy with OxLight to implement them to the models.

Anyone interested to cooperate, please email me (mttriglav@email.si).

Regards,

Triglav

Share this post


Link to post
Share on other sites

Hmmm, shouldn't this thread be moved to A&M Discussion? It has been 11 days now, since you guys started it and you only continue to tease me every day. Moreover, I have to check for download links every day... this is getting annoying sad_o.gif

tounge_o.gif

Share this post


Link to post
Share on other sites

biggrin_o.gif heh, you wouldnt want the current release to be issued as beta 1.0 when the newer models trig is working on look so much better and would generate the appreciation of the modding community they deserve! Its all a matter of patience, we'll annouce the release here before they are sent so you dont need to worry bout scanning the sites for now lol!

Trust me, the delay will be worth it! Im going to start working on the bayonnett scripting as soon as i get the model from Trig so the new version beta will be more like a final version when its completed lol wink_o.gif

Keep yourself occupied with some napoleonic models and civilains with s&w pistols, thats wot im doing heh!

Share this post


Link to post
Share on other sites

See, that's why I didn't want info posted until we were absolutely sure when it's going to be out. rock.gif

Share this post


Link to post
Share on other sites

sorry for bumping an old thread but i cant seem to get the formationx=1 thing to work, I've copied and pasted it into the Init: line of the unit, all open lines in the waypoint and i even decompiled the addon and added it into thier config yet still no sucess, can anyone help me out.

btw, the CW units look good, any release date coming up?

Share this post


Link to post
Share on other sites
sorry for bumping an old thread but i cant seem to get the formationx=1 thing to work, I've copied and pasted it into the Init: line of the unit, all open lines in the waypoint and i even decompiled the addon and added it into thier config yet still no sucess, can anyone help me out.

btw, the CW units look good, any release date coming up?

Those lines need to go in a unit's config; they aren't script lines, so they won't work in the editor or in scripts. Put em in the config.cpp.

Share this post


Link to post
Share on other sites
Quote[/b] ]See, that's why I didn't want info posted until we were absolutely sure when it's going to be out.

I'm still trying to understand why it's in the Addons and Mods COMPLETE section? rock.gif

Share this post


Link to post
Share on other sites

well im glad some are still talking about the civil war mod it got me scared everyone forgot about it i know when it comes out we all will be wearing out our leather boots he will have to have a boot replacement down load hehe.

Share this post


Link to post
Share on other sites
Quote[/b] ]Those lines need to go in a unit's config; they aren't script lines, so they won't work in the editor or in scripts. Put em in the config.cpp.

does that go in an particular place or whereever. I stuck it at the very end and it didnt work...

Share this post


Link to post
Share on other sites

Sorry i havent posted recently, ive been busy with a lotta uni work and projects! First of all, to canadian terror, if you post here, please post either a question or your support, do not waste space with your frequent attacks on this posts location! If the website admins want to move it they will so leave it to them! As we've said, the posting was my error since the first pack was going to be released that week, but thanks to the interest and communication it sparked, a superior addon pack of models Trig had already made are currently being textured and scripted to be the first release! I myself am working on getting the units to use their bayonnets after their ammo is depleted. Currently, they do attach them when they run dry but fail to use them against enemies! Any support will be welcome as i work towards solving this!

Regards

OVERWATCHangel

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×