frankie2spankie 0 Posted April 1, 2004 ok guys basically wot ive done is ive created a trigger which checks to see if a LAW soldier is dead. If he is, i want the group leader to tell a unit to take the LAW from him. What is the command to take a weapon? Share this post Link to post Share on other sites
sanctuary 19 Posted April 1, 2004 BOB is a LAW soldier BOB die JIM is the soldier i want to take the LAW launcher from the dead BOB <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">JIM action ["Take Weapon", BOB, 0,0, "LAWLauncher"] This will work in a trigger JIM will drop on his knees to get the LAW launcher , and will stand up with it on his shoulder. Only problem : JIM will no run to BOB corpse , he will just drop on his knees to grab the LAW launcher where he is actually at the trigger activation and the LAW Launcher will be teleported from BOB location to JIM location by magic. There is certainly a solution in the trigger , to have it activated when JIM is near BOB (after ordering JIM to go to BOB position), but i have no time to search actually. I hope this will help. Share this post Link to post Share on other sites
MrZig 0 Posted April 1, 2004 Something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;;exec with [soldier,lawsoldier] exec "script.sqs" ;;basicly name 1 guy that doesn't have a law, soldier, and one that does, lawsoldier. _man = _this select 0 _manwith = _this select 1 #loop ~1 ?!alive _manwith : goto "continue" goto "loop" #continue _man domove getpos _manwith @_man distance _manwith <3 _man RemoveMagazines "Handgrenade" _man action ["Take Weapon", _manwith, 0,0, "LAWLauncher"] exit There, that works, tested. Share this post Link to post Share on other sites
General Barron 0 Posted April 2, 2004 Just as good scripting practice though, you should throw in a way for the script to end if the guy whom is supposed to pick up the law dies. Otherwise, the script will run forever: ;;exec with [soldier,lawsoldier] exec "script.sqs" ;;basicly name 1 guy that doesn't have a law, soldier, and one that does, lawsoldier. _man = _this select 0 _manwith = _this select 1 #loop ~1 ?!alive _manwith : goto "continue" ? alive _man : goto "loop" exit #continue _man domove getpos _manwith @_man distance _manwith <3 || !(alive _man) ? !(alive _man) : exit _man RemoveMagazines "Handgrenade" _man action ["Take Weapon", _manwith, 0,0, "LAWLauncher"] exit Share this post Link to post Share on other sites
MrZig 0 Posted April 2, 2004 What is the || i see in some scripts, does it do the same thing OR does? Share this post Link to post Share on other sites
General Barron 0 Posted April 2, 2004 || is the same as 'OR' (actually case doesn't matter w/commands) && is the same as 'AND' ! is the same as 'NOT' Share this post Link to post Share on other sites
Rune 0 Posted November 28, 2004 I believe the word TAKEWEAPON should be in this thread for searching purposes even though it is wrong. Share this post Link to post Share on other sites
candleman 0 Posted December 3, 2004 Don't forget to check ammo of LAW before take weapon Share this post Link to post Share on other sites
candleman 0 Posted December 6, 2004 Don't forget to check ammo of LAW before take weapon I can't count properly how many ammo (law rocket) left . script check dead lawsoldiers nearby --------------------------------------------------- _man = objnull _man = nearestObject [player, "SoldierWLAW"] ?(!Isnull _man and !alive _man): _num = _man ammo "LAWlauncher"; hint format ["%1 ammo left", _num] --------------------------------------------------- I allways got 1 value even if I know the LAWsoldier has all 3 rockets. Share this post Link to post Share on other sites