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-=BT=- Matty R

Söldner - secret wars

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Now i think this game is looking good:

Söldner - Secret Wars  

Short Feature Summary

Simulation of a highly complex diplomatic system which creates the dynamic campaign and missions

Dynamic World Generation on the basis of digital satellite data with day/night cycle, weather and seasons

Realistic virtual battlefield: the advanced terrain engine with the new destruction system (ADS - Advanced Destruction System), which even allows for simulated damage by tactical nuclear warheads

Designed for Teamplay in Multiplayer: multitude team mission types and game elements for coordinated team action

Dedicated Server support up to 32 players, up to 128 players on special servers of game providers

Dynamic single player campaign with mission generator

Realistic weapon systems from the research laboratories of the weapon industry

Pic size over 100kb!!!!!!

http://actionvault.ign.com/features/media/soldner/soldner120601.jpg

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I can't wait to get my hands on the M202A1 Multishot Rocket Launcher biggrin_o.gif

Quote[/b] ]M202A1 Multishot Rocket Launcher (FLASH)

History:

The M202A1 has been adopted by U.S. forces as a replacement for the M9A1-7 and other flamethrowers. It is a shoulder-fired rocket launcher with a 4-round clip and four tubes. The rectangular case of the weapon holds the firing mechanism, optical reflex sight, and the barrels for the rockets. To fire, the ends are opened, trigger and sight unfolded and the firing pin mechanism extended from the rear. A loaded clip is slid into the rear of the launcher with the warheads fitting into the launch tubes and the retaining tubes at the clip latching onto the firing pin extension. The clip can be pressed into the body of the launcher by pressing a release. There is a wire handle attached to the clip to extend it for firing. Each pull of the trigger fires a fresh rocket that bursts into flame on impact. The aiming device on the launcher provides on-target accuracy for close-in combat.

Background:

Flame weapons are characterized by both a physical and a psychological casualty-producing capability. Flame weapons need not be fired with pinpoint accuracy and can be controlled in order to limit collateral damage. If they are used against fortified positions they should be aimed directly at the aperture. Even if the round or burst misses, enough of the flaming material will enter the position to cause casualties.

Bursts of fuel fired without ignition (wetshots) can be fired to be ignited with a subsequent shot to create an intense fireball. This technique is effective in destroying captured equipment or in killing enemy soldiers in sewers and basements. If the enemy has established a position in a wooden building, the building can be burned down. Flame is also effective when fired on the back deck of tanks or at their vision blocks.

Thickened fuel is difficult to extinguish, and therefore a commander must ascertain what will burn before he employs flamethrowers.

Facts & Specs:

Caliber  66 mm Rockets

Number of rounds  4

Bursting radius of rocket warhead  20 metres

Maximum effective range for point targets  50 metres

Maximum effective range for area targets  500 metres

Additional notes:

<ul>[*]When fired from inside of rooms, the LAW safety requirements apply (see antitank weapon section).

[*]The M202 flash has a 6-meter backblast which must be considered!

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