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bmgarcangel

Few problems with my buildings and signs

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Hey guys

I have a major ass problem with my buildings...at least I think I do and my signs too.

First problem is, my signs and buildings don't show up in wrp edit for some odd reason when I go and try to browse for them, I click on the pbo file, but it doesn't have any p3d files in it ( at least it just doesn't see them ) HELP!!

Second problem, my signs, they don't fall like signs should. Like when you run a sign down with a jeep on everon, its supposed to fall over, but mine don't!! How do I make it so that it does?

~bmgarcangel

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well for problem number two you put this in the Cfg Vehicles part of the config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">destrType="DestructTree";

,i dont know about about the first one

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SOMEONE else please help one the first one since second has been accomplished!! ....please sad_o.gif

Hey oyman, is there other destrType= commands? i mean like a list of em

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taking a quick look thru the ofp buildings config i found 4 of them<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">destrType="DestructEngine";

destrType="DestructBuilding";

destrType="DestructTree";

destrType="DestructTent";most of them you can guess what they do, i guessing that destrType="DestructEngine";

destrType="DestructBuilding"; are the ones where the object just crumples.There could be some more.. somewhere.....

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destrType="DestructEngine";

I think this makes the model explode and smoke when destroyed without it the model just crunches up.

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Quote[/b] ]//type destrType

#define DESTRUCTNO 0

#define DESTRUCTBUILDING 1

#define DESTRUCTENGINE 2

#define DESTRUCTTREE 3

#define DESTRUCTTENT 4

#define DESTRUCTMAN 5

#define DESTRUCTDEFAULT 6

Also have you Binarized your addon?

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na man

I don't have time

very very very busy I am hehe biggrin_o.gif

Alrighty, would a cpp. configed so that you could view the signs in the editor make it so that you couldn't work them up on wrpedit?

Is there anything in a cpp. that would make it so that you can see them in wrpedit?

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No. The way to make them visable in WRPEdit is to give specific values in the GeoLOD. Press ALT+P to bring up the Named Properties window if you haven't already got it. Then add a new property called "Map" and give it a value, such as "House", "Building" or "Fence". Go through some of the demo files to see what values you can use, and try to match it to the class value in the config file. Then it will appear in WRPEdit, and in the Mission Editor as well once you have added it to the wrp file. Oh and Binarize it of course...

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If you use warp edit i had a similar prob when browsing my object .pbo.

The problem may be that you use "makepbo" to *hummm* make your .pbo.

Try to use stuffpbo instead and binarize your .pbo it worked fine for me.Thezn in warp edit when you use the ADD function

your .pbo folder should be full of your objects instead of being empty.

Hope this help.

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Alrighty

So.....

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

name : map

value : Bush

But what do I put in the cpp. now?

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Ok now, this is what i did with the signs. I put in bassically:

property name: map

value: bush

I put that in geolod...but it still ain't showing in wrpedit

now do I have to put more in firelod and viewgeolod??

And exactly what do I put in the cpp.?

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Send me the addon, I'll see what I can do smile_o.gif

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alrighty, will do

wats your email again

also.....perhaps all I need done is hte class thing in the cpp....wat do I put down?

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