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shlomo

Setface to ai soldiers

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Hi.

One can add his picture under users\face.jpg and then select it using "custom face"

I also bean able to set  this face on AI soldliers using

soldier setFace "custom"

Howeve I can make it to have other faces !!!!

I read that faces can be put in the mission folder and then can be used on the same way (soldier setFace "another" or soldier setFace "another.jpg")

But it doesn't work ?

Can I add faces without an addon ??

sad_o.gif  

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Shlomo, i rememer you been posting the exact very

same question at OFPEC, into a thread, where everything

was already explained.

Anyway: put that face file (let's say: georgebush.jpg) into

the folder of the mission, where you want to use it -

let's say: c:\codemasters\operationflashopint\users\missions\name_of_mission.xxx (where xxx represents the ending depending on the

island, the mission is located at).

Now you can say in a unit's initfield:

this setface "georgebush.jpg"

~S~ CD

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That doesn't work. Just placing the file there (just tried it with my normal custom mp face) and using setface doesn't make it show up in the mission. With setflagtexture things like that work, but obviously not with faces. You probably have to define the face first in the description.ext.

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Well you're right Daddl

Seems the first signs of "Altzheimer" cought me - mixed up

setflagtexture with setface sad_o.gif

Maybe there's really a chance of doing the same thing, but

defining the face in the description.ext - have to test that

when i'm back home from work.

~S~ CD

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I am glad to see that those with far more editing talent than I are having the same problem as myself. tounge_o.gif

I have been trying to get some custom faces on AI units in a mission that I was working on almost a year ago and everybody kept giving the same answer. I could never get it to work and figured that I was doing something wrong. I will be keeping an eye on this thread so I can finally put some custom faces on those units!

                                                 Wadmann

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not that hard:

Add this code to your description.ext

and make sure to have correspondant face in mission folder.

Quote[/b] ]

class CfgIdentities

 {

class Balschoiwish

// Activate with: this setIdentity "Balschoiwish"

 {

name = "Balschoiw";

face = "Balschoiw.jpg";

glasses = "none";

speaker = "Dan";

pitch = 1.15;

 };

};

Done from head. Should work though.

Edit : Just checked it. Doesnt work sad_o.gif

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The only way I could make it is by making an addon for the faces.

I'll add the code later on.

However I would much prefer to do it in a mission folder.

wink_o.gif

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