INVISO 0 Posted March 1, 2004 I've already been contacted by a lot of MOD team. But for now, I prefer to see the "impact" of my addon and after that, I will see. And since, my Ontos is a Vietnam era's armor... I will stick with Vietnam mod team. I think that the 60's has a lot to offer in terms of interesting models, music... etc. Share this post Link to post Share on other sites
INVISO 0 Posted March 2, 2004 Well, a updated model. Added the spotting rifles, driver's periscope, inner barrels textures and a few others fixes. http://www.prelogik.com/fr/medias/m50a1ontos2b.jpg I still need to find a way to change the gunner sight with the new texture a made. (Based on the real Ontos gunner sight) Share this post Link to post Share on other sites
hellfish6 7 Posted March 2, 2004 Is that a historical camo scheme? Share this post Link to post Share on other sites
INVISO 0 Posted March 2, 2004 As far as I know, there is no official camo for the Ontos. I based my textures on actual pictures from now and then. But I will surely release the classical OD, Woodland, Winter and Desert version. Stay tune! Share this post Link to post Share on other sites
Bobcatt666 0 Posted March 2, 2004 Well back durring this time most of the vehicles were OD green the few still intact models of thie vehicles thats Ive gotten to mess with were green also, Cammo on vehicles really didn't see heavy use till the mid to late 70s. There was even a short time the BUS was OD green before getting the woodland partern. Share this post Link to post Share on other sites
INVISO 0 Posted March 2, 2004 I made some correction... less blue and more red/yellow. Now it look like real OD. Share this post Link to post Share on other sites
AWorldWithoutWar 0 Posted March 3, 2004 really good...the textures are very nice...but one question where do you get those kind of textures? Share this post Link to post Share on other sites
INVISO 0 Posted March 3, 2004 First of all, before modeling, you have to go through some research... finding pictures, texts, sounds... Then after, you go for some test on the 3D model. When ressources (like pictures references) are in bad shape (low res, hard angles...) you have to improvise with skill. That's all. Then after a few tests on the field, you make some corrections and... Voila! Users feedback and historical accuracy is imperative for a succesfull design. I when through a lots of difficulties with this model because, first, the lack of ressources and, even if the model look simple, there is a lots of strange angle (Upper hull corner, uneven fender and the turret rig) I think this is the first workin' 3D model of a M50 "Ontos" ever put on a game. Anyway, it's a lot of fun to put some challenge on the board. hehe. I'm workin' on a small mission, must I say, a "test drive" mission for that beast since i'm also upgrading my "cutscene" skill. Hope to release something later this evening. I need some feedback on my work. Share this post Link to post Share on other sites