guttersnipe 1 Posted February 18, 2004 Fed up with exporting missions to mates of mine only to discover that they are lacking in one addon required for the mission & being unable to identify which one is the culprit - especially some of the older ones that have classnames etc totally unrelated to the name of the addon .pbo. Is there any program (or anyone able to make one) if you push a mission into it, it spits out a list of the source .pbo's/addons used in the mission? I realise there are a number of 'addon' managers, however they don't seem to have this mission decompile facility & are usually built on the basis of addon's known at the time they were made, rather than on the addon's availible on the mission makers PC. Anyone help please? Share this post Link to post Share on other sites
John_Q 0 Posted February 18, 2004 Open up the mission.sqm in a text editor and look through the "RequiredAddons" list. Share this post Link to post Share on other sites
guttersnipe 1 Posted February 19, 2004 Now, whilst I appreciate your help... that pretty much illustrates my problem - random classnames against which the .pbo isn't directly attributable. eg imperial japanese army wwiiec pack & a couple of others = class Mission { addOns[]= { "WW2EC_PAC", "groups", "bweapons", "jappvtman", "up_ww2", "russian_army", "invasion_demo", "rusmg", "StmSdKfz171", "GST_Pak36", "iegf4u", "ECA_AlliedP" }; addOnsAuto[]= { "jappvtman", "rusmg", "GST_Pak36", "WW2EC_PAC", "groups", "ECA_AlliedP", "iegf4u", "bweapons", "StmSdKfz171" All valid class names but no obivious way of tracking down the responsible .pbo file. Any further suggestions? Thx Share this post Link to post Share on other sites
John_Q 0 Posted February 19, 2004 Using mod folders makes stuff like this much easier. Try removing PBOs one at a time and seeing what addons are missing. Share this post Link to post Share on other sites
guttersnipe 1 Posted February 19, 2004 Thanks John_q - that's what I had been doing, but it's a bugger of a long process, surely there must be some easier way (I take your point on the mod folders, but I alway wind up putting too much into each one ). Somewhere, hidden behind the scenes the game itself must do exactly what I am refering to - it must decompile the .pbo, & extract the classnames for use in the editor intoa list - there must be someway of reversing the process & show the entire contents of each .pbo WITHOUT having to manually de-pbo each & every blessed one. Share this post Link to post Share on other sites
Sgt_Wilson 0 Posted February 19, 2004 The easiest way to browse the content of an Addon is with OFP Manager: OFP Manager Share this post Link to post Share on other sites
guttersnipe 1 Posted February 22, 2004 thx Sarge, that seem like the best option i've tried so far. Share this post Link to post Share on other sites