jaenak 0 Posted February 15, 2004 The first one I'll touch on is the gmr_explomodv143.  The whole thing is pretty easy to understand and I'm itching to install it but step #1 is the olny thing I can't make heads or tails out of.  Can anybody help me on this one? Quote[/b] ]1) Unzip and copy GMR_exploMOD folder to your Operationflashpoint directory. Choose form bin_versions forder one config.bin  and copy to GMR_exploMOD/bin directory. What the heck is that saying?And the second question I have is on making groups.  I'm working on patching together an addon for personal use and am getting confused on sides.  A tutorial I downloaded has helped me write out (for an example)<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgGroups{}; { class West { name="West"; class Infantry { name="Infantry"; class Ranger_Recon { name="Ranger Recon Squad"; class Unit0 { name="1"; side=1; vehicle="US_Silenced"; rank="Major"; position[]={0,0,0}; }; class Unit1 { name="2"; side=1; vehicle="US_Silenced"; rank="Captain"; position[]={5,0,0}; }; class Unit2 { name="2" side=1; vehicle="US_Silenced"; rank="Lieutnant"; position[]={-5,0,0}; }; };              };       }; }; That should work for west.  My question is, to make one for east, I change the "West" at the top of the code to "East" but do I change the "side="1"" to "side="2"" as well?  And is there a side for resistance?  Would that be side="3" then? Share this post Link to post Share on other sites
swtx 42 Posted February 15, 2004 I would think side 3 is resistance maybe ? I would try side1 = west and side 2 = east. This is all a (semi) educated guess. Best thing to do when your not sure is to play around with it. Thats what I do. It takes a long time so your girl friend or your parents think your ignoring them over a dumb game ( although we know this is the greatest thing since sex was invented and they don't know what there missing out on ) Share this post Link to post Share on other sites
jaenak 0 Posted February 16, 2004 Thanks. Now can anybody help with the first question? Share this post Link to post Share on other sites
benu 1 Posted February 16, 2004 Quote[/b] ]1) Unzip and copy GMR_exploMOD folder to your Operationflashpoint directory. Choose from bin_versions forder one config.bin and copy to GMR_exploMOD/bin directory. What the heck is that saying? Well, just unzip the zip file, put the folder into your ofp dir and then choose one of the several config.bin that are inside the bin_versions folder and copy it to the GMR_exploMOD/bin folder. There are different versions of this mod that allow you to use gmr mod as a standalone, and in combination with inqs weapon pack or other mods. Share this post Link to post Share on other sites
jaenak 0 Posted February 17, 2004 Dude!  Thanks!  That thing looks awesome!  I never would have thought that first step said that.  I owe you one.  I don't want to sound completely helpless   but I've got one last question.  The ReadMe says it supports the OFPEC Blood addon.  I had already downloaded that addon prior to finding this one.  I would like to incorporate the two like the ReadMe said is possible, but I can't figure out how.  I took the editable config.cpp file the explosion mod included and inserted the correct lines from the OFPEC_Blood addon's ReadMe file into the cpp file and even placed a copy of the pbo file into the addon folder in the GMR_exploMOD folder but it doesn't want to work.  Does anyone know how to merge these two awesome mods together?  The GMR_exploMOD's ReadMe says its possible but I can't figure out how to do it. Thanks In Advance Edit: WTF!? I missed a section. The sections I inserted into the config.cpp file isn't complete. I have to specify some settings. *he puts on his thinking cap and begins puffing on his bubble pipe* Share this post Link to post Share on other sites
jaenak 0 Posted February 17, 2004 Okay I did my stuff and tries to work but it gives me an error message instead of a game screen .  I added: Quote[/b] ]class Man: Land { After the line above:              class EventHandlers              {                    init="[] exec ""\OFPEC_Blood\blood_init.sqs""";                    hit="_this exec ""\OFPEC_Blood\blood_squirt.sqs""";              }; And also:       class PreloadAddons       { After the line above:              class OFPEC_Blood              {                    list[]={"OFPEC_Blood"};              }; Where the "[]" in the init=[] exec ""\OFPEC_Blood\blood_init.sqs"""; line was:Code Sample[/b] </td></tr><tr><td id="CODE">[[25,7,9,-5,3,0.06,0.03,0.75,40,true,2,[0.3,0,0,1],false],[-1,["ASM_Bldsplat","ASM_Bldchnk","ASM_Bldchnk2","ASM_Bldchnk3"],[0.1,0.3,0.3,0.3],200,false],[false,[["ASM_Bldchnk3","ASM_Bldchnk2","ASM_Bldchnk"],["ASM_Bldchnk3","ASM_Bldchnk2","ASM_Bldchnk"],["ASM_Bldsplat"]],[0.4,0.7,1],[[0.5,6],[0.5,3],[0.5,3]],60,[[0,0],[0,0.05],[0.05,0.1]],false]]  Oof!  That's the settings that I'm supposed to pass to the blood_init.sqs script in the OFPEC_Blood.pbo file.  The error message that it gives me is<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Quote ]'config.cpp/CfgVehicles/Man.init': 'A' encountered instead of ':'  What am I doing wrong?Edit: DOH!! Right when I believe I've done the most rediculous mistake and have proven myself to look like the world's biggest idiot, I out-do myself!! The settings are in the script files in the pbo file. The stuff I was to add to the config.cpp file was:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Man: Land { After the above line: class EventHandlers { init="[] exec ""\OFPEC_Blood\blood_init.sqs"""; hit="_this exec ""\OFPEC_Blood\blood_squirt.sqs"""; }; And also: class PreloadAddons { After the line above: class OFPEC_Blood { list[]={"OFPEC_Blood"}; }; If this stuff is added in the places defined in the ReadMe file, it works. If I want to alter the settings, I need to alter the script files in the pbo file. But I'm definately not doing that tonight! Okay now that I've completely humiliated myself and added a whole bunch of unnessicary stuff to this forum, I can finally say that all my problems here are finished. Thanks everybody! Share this post Link to post Share on other sites