Trenchfeet 0 Posted February 13, 2004 Ok i've done a search and im going to be PO if i missed it after all that but im looking for some info on how too add a static animation to an addon for the pilot of a plane. I have the animation .rtm file, im just a a blank as how and where to set it up in the config file. I've depbo'ed a number of addons and modt of them are set up for movement anims instead of just static. Can someone please point me towards the light Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 13, 2004 try BAS MH-60 addon they got static anims for cargo Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 13, 2004 or you can look in the config of the Official BIS ch47.pbo they got new anims for gunner Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 13, 2004 thanks ExtracTioN im about to test it from the ch47 hope it works Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 13, 2004 you can check my released HH60Jayhawk and Seahawk addons too they got new cargo anims too http://ofp.gamezone.cz/index.php?showthis=5889 Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 13, 2004 1st try didn't work but i think i didn't define the path correctly   but hay, it didn't crash ofp Edit: 2nd try didn't work  now to check out the choppers Edit 3ed try this may work dont know addon still pboing add this to the very end of you config file if you are looking to do something similar like i am class CfgVehicleActions { C47Pilot = "C47Pilot"; }; class CfgMovesMC { class Actions { class NoActionsAll {}; class NoActions: NoActionsAll {}; class DeadActions: NoActions {}; }; class Default {}; class DefaultDie: Default {}; class States { class DeadState: Default {}; class Driver: Default {}; class C47Pilot: Driver { file="\MTYC47\C47Pilot.rtm"; speed=10000000000.000000; looped=1; variantsAI[]={"C47PilotV1",0.700000,"C47Pilot"}; interpolateWith[]={"C47PilotV1",0.500000}; equivalentTo="C47Pilot"; interpolationSpeed=1; connectTo[]={"C47PilotDying",1}; }; class C47PilotV1: C47Pilot { file="\MTYC47\C47Pilot.rtm"; speed=-4; looped=1; }; class C47PilotDying: DefaultDie { actions="NoActions"; file="\MTYC47\C47Pilot.rtm"; speed=3; looped=0; soundEnabled=0; connectFrom[]={"C47Pilot",1}; }; class C47PilotDead: C47PilotDying { actions="DeadActions"; file="\MTYC47\C47Pilot.rtm"; speed=10000000000.000000; terminal=1; connectFrom[]={"C47PilotDying",1}; connectTo[]={"DeadState",1}; }; }; }; also add/change in the CfgVehicles section this driverAction = ManActC47Pilot; gunnerAction = ManActC47Pilot; and hopefully it will work Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 13, 2004 has it worked Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 13, 2004 yep that worked. Its the correct code, it needs however a dying anim and a static dead anim but i have just used the same anim all the time Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 14, 2004 glad to be helped As I see it is for the C-47 plane are you going to make new anims for cargo too + removing the seats on cargo area, and making the soldiers sit on bottom of cargo area Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 15, 2004 they will be sitting on a bench facing inwards Share this post Link to post Share on other sites