FHP_Intercepter 0 Posted January 30, 2004 I'm making a small series of missions and I want to make it so if someone in your squad is killed they won't be in the next mission. Also, is it possiable that if one of your squad mates picked up, say an rpg, in one mission they would start with it in the next? Thank you for your time. Share this post Link to post Share on other sites
MrZig 0 Posted January 30, 2004 If you got resistance, depbo it and look how they did it. Share this post Link to post Share on other sites
Chris Death 0 Posted January 30, 2004 btw - Mr. Zig is talking about the campaign, and this is what you should be after. ~S~ CD Share this post Link to post Share on other sites
j-man 0 Posted January 30, 2004 Taken from the unofficial command reference Quote[/b] ] Command : SaveVar Description : Allows you to save variables from one mission to the next mission in a campaign. Syntax : SaveVar  variablename Variablename is the name of the variable to save. It is necessary to enclose it in quotes. Returns : N/A Example: SaveVar  "houseDestroyedFlag" Notes: It is not necessary to load a variable in the next mission. It is automatically loaded. Just save a variable indicating if a team mate is dead or not. Some with the weapon thing. Share this post Link to post Share on other sites
FHP_Intercepter 0 Posted January 31, 2004 Thanks a lot! J-Man: So I should type savevar "unitname" in the units init line? And the game knows to load it next time around? Share this post Link to post Share on other sites
Chris Death 0 Posted January 31, 2004 That's only possible in a campaign. I feel like i've already said something like that ~S~ CD Share this post Link to post Share on other sites