m21man 0 Posted December 25, 2003 I'm making an urban battle in Tatu (A huge bloodbath). It would be nice to know how your comp performs in Tatu with some squads fighting. I'll be using lots of spawning and body-deletion scripts, so hopefully the amount of units in the city at any one time will be quite low. Share this post Link to post Share on other sites
blackdog~ 0 Posted December 25, 2003 Bwahahah! I thought you were going to say something about the band ... annnyyhooo you have a link? Share this post Link to post Share on other sites
m21man 0 Posted December 25, 2003 Quote[/b] ]It would be nice to know how your comp performs in Tatu with some squads fighting. Share this post Link to post Share on other sites
korax 4 Posted December 25, 2003 Tatu? you mean the biggest town on BAS's Tonal island? With around 4-5 groups moving about i thought it ran okay with my graphics set at an average level, around 20-30 fps. but when i added about 16 groups moving throughout the town fighting i got around 5-10 fps and lower.... (I also had HiSky enabled so that could of been adding to the lag..) specs: AMD Athlon 2500+ with a soltek Nforce2 motherboard 512 meg DDR ram geforce 2 64mb video card Share this post Link to post Share on other sites
m21man 0 Posted December 25, 2003 Quote[/b] ]With around 4-5 groups moving about i thought it ran okay with my graphics set at an average level 4-5 groups is probably the maximum number of units that will be present at any point in the mission . Edit - By Tatu, I meant the huge city on Tonal . Share this post Link to post Share on other sites
FSPilot 0 Posted December 28, 2003 Tatu thinks I performed very well thank you. Share this post Link to post Share on other sites
Heatseeker 0 Posted December 29, 2003 It performs a bit slowish but i got used to run OPF with high resolution and 2x antialiasing and high sky and... maybe you should put lotsa fog too and reduced visibilitie . Share this post Link to post Share on other sites