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Charlie-SWAF-

Disabling cadet options

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Im making a training navigation map, where a player need to complete the mission, without GPS. Is about learn map navigation.

The map need to be played offline, SP or MP hosting each one, but if MP he will play alone.

But if people select CADET, map idea will be fucked because people will know every moment where is placed in the map.

Any idea to disable this thing?

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Your reminding me of that mission where you navigate by the stars. No map, no compass, no GPS.............No idea if using a custom sky!

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Erm,

have you tried using:

ShowMap false

in your player's initialisation field?

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Why would he want to hide the map? You can't navigate using the map if you can't see it tounge_o.gif

Just have a hint on the map that only shows in cadet mode:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hintCadet "Only play this mission in veteran mode!"

Make sure the onactivation field of the trigger is set as true.

RED

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maybe make a script that detects if you are using cadet mode, and spawns 10 T80s around you with createvehicle. That should discourage them from using cadet. smile_o.gif

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You can make a script that checks for cadet mode (with the cadetmode command), displays a message and then ends the mission.

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Quote[/b] ]You can make a script that checks for cadet mode (with the cadetmode command), displays a message and then ends the mission.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(cadetmode == true): goto "cadet"

exit

#cadet

hint "You're a wimp."

forceend

exit biggrin_o.gif

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just add a trigger to end it much easier and quicker.

Condition: CadetMode

Ending: End#1

Activation: ForceEnd.

Easy :P

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