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Wilco

Animation pack

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jup

animations whit bis soldier models are wery difficult to make

because of their hands,model have in pilot view difrent hands like in first lod.I moved some animations a little and in 3d view looks ok , but in 1st person looks terible.So i decided that i will only fix some of BIS animations.Im workig on slow moving animation , u will not be stand moving but a little lover.I allso plan to work on lean left and lean right animation which would be acivated true action menu. smile_o.gifsmile_o.gif

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Very nice work. I like the idea of the second crouching anim. Nice to have a crouching scouting/resting anim like that. Could be useful for soliders in a patrol on a recon mission for example. When the soldiers makes a halt they could crouch like that so it looks like they are scanning the area around them for possible treats and/or resting. Would be nice to have some anims of handsignals to go with that too (stop/continue/careful etc).. wink_o.gifsmile_o.gif

edit: scanning != scouting biggrin_o.gif

There are already handsignals anims in OFP wink_o.gif

edit.

Here is one(the stopsign biggrin_o.gif ...I did this in a few minuts using it with Hunters anims to make it work via radio

231203-Stop.jpg

Someone with scriptingtalent can do this via the original commands is what I think, so the AI listen aswell

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Yes, I saw this animations during making missions, but I didn't seen them in any mission sad_o.gif

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A few more handsigns,the boxing and surrender anims biggrin_o.gif

For me it was the first time to see those so I hope you dont mind making shots of them rock.gif

231203-OFPAnims.jpg

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aim1.jpg

aim2.jpg

It probobaly looks wierd to you, but in 1st person mode I like it biggrin_o.gif

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Any news on a release date for these fantastic looking animations?

jens

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http://members.lycos.co.uk/combatofp/aim1.jpg

http://members.lycos.co.uk/combatofp/aim2.jpg

It probobaly looks wierd to you, but in 1st person mode I like it  biggrin_o.gif

may the gun move a little more forward would be better cause if you are using the ironsight like this you may really possible aim shit..........(in 1st, 3rd person and real life)

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all these cool animation packs...how do you get the AI to use the new animations...sorry if this has been answered already...

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COMBAT ANIMATION'S PROMO

promo1.jpg

@Recon:  Some animations replace the default version, and some you have to type in:

this switchmove "nameofanim"

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Here's how the plan shall go....

24th:  Releasing the Combat statics pack picture up there.

25th:  Switching crap over from this comp to a new comp.

The week of the 29th:  May release the non-combat statics pack, depends on wether or not I'm motivated.

P.S.: I mostly made these after getting tired of viewing the same stances in the OFP Combat Photography Thread wink_o.gif

They are soley meant for Combat Photography, well that's why I made them. tounge_o.gif

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looks really swet..if your taking requests,I know it would be really hard but could you make some new death animations. Second is it possible to bind animations through keys,like peeking around the corner

And it`s you choice of course but could all the individual animators team up,this way we could get them faster and you would work less...

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I wouldn't mind teaming up, and I don't know about binding, it may be possible, not sure, and a new animated death has been in the works, but still needs to be finished and improved.

If anyone knows how to write animation configs, please get a hold of me, if you can write a config today, I may release it today wink_o.gif

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The pack is done, and ready for release today smile_o.gif

Just need to get in contact with a host.

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Check the Addons&Discussion Forum wink_o.gif

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I just wish you would fix that kneeling animation. The way you have it offers no stability. The only benefit of it would be to make yourself a smaller target, and what's the point when you can go prone?

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Well, I just wanted something to be different wink_o.gif but I will change it, dont worry smile_o.gif

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Wilco, can you tell what kind of program you use to make these anims?

I'd tryied to make my own with OFPAnims, but when I choosed any animation files I had a lot of errors crazy_o.gif

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I made them with OFPANIM, are you sure your installing them into a certain folder?

As in res/ofpanim ?

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I'd just reinstaled this program... everything works fine...

Oh, I would forget - it's to complicated for me... mad_o.gif

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Lenin - If you are using OFPAnim, make sure you view the "How to start.txt" file, and basicly just load the P3D "mc tankistae2.p3d" and then load the anim *.rtm file which you want. Demo anims and p3ds can be found in the DemoData folder in the program's folder.

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yes, yes, I red that smile_o.gif

I tryed to move bodyparts, but ain't so easy...

I'll try again after X-Mass.

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