MrZig 0 Posted December 16, 2003 I'm not the best scripter, but I wanna be helpful. What kind of scripts do people want? Post an idea of a script you want in this thread, and I'll see what I can do.. Share this post Link to post Share on other sites
Munk 0 Posted December 16, 2003 Im a complete scripting noob, I've learnt general conversation, radio etc. I got a few scripts I'd like for a mission im working on (I 'borrowed' one from BIS ) I need a script that'll allow me to choose my own group ingame eg. taking 2&3 and leaving 4,5,6,7&8 where they are and placing a marker on the map. It may be simple (I dunno) but as I said, im a complete scripting noob. Looking at the rest I need, I think I can handle it. Share this post Link to post Share on other sites
MrZig 0 Posted December 16, 2003 Just tell them to hault (F4 - 1 - 6 ect) and then double click on the map where they are for a marker hehe. Share this post Link to post Share on other sites
Blanco 0 Posted December 16, 2003 A script that gives the player the possibility to heal himself, after the medic in his group dies. With an action "Heal at medikit" or something like that. If possible make it work in MP and for AI (when they got hurt, they move automaticly to the dead medic and heal,but not for 100%) Because I hate it when the medic dies and the commander's crawling to the next waypoint, while there's a medikit on the poor dead medic's shoulder. Share this post Link to post Share on other sites
MrZig 0 Posted December 16, 2003 Sounds like a challenge.. Okay, I'll get on it. Share this post Link to post Share on other sites
Blanco 0 Posted December 16, 2003 thx! or... can you help me with this... http://www.flashpoint1985.com/cgi-bin....t=35184 Share this post Link to post Share on other sites
MrZig 0 Posted December 16, 2003 What's wrong with it? :P Share this post Link to post Share on other sites
MrZig 0 Posted December 17, 2003 Ok, this works for ai I think and everyone. Exec it with [medic, player] exec "medkit.sqs" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;medkit.sqs _med = _this select 0 _man = _this select 1 @!Alive (_med) @(getDammage _man >=.1) heal = _med addAction ["Heal at medkit","medkit.sqs"] exit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;heal.sqs _med = _this select 0 _man = _this select 1 _man removeaction heal _man playmove "LyingToTreatedLying" _man playmove "LyingtoCombat" #loop ~1 ?(getdammage _man == 0) : exit _man setDammage (getDammage _man - 0.2) goto "loop" I didn't do too much testing, but it should work to some extent Share this post Link to post Share on other sites
Munk 0 Posted December 17, 2003 (MrZig @ Dec. 16 2003,23:04) said: Just tell them to hault (F4 - 1 - 6 ect) and then double click on the map where they are for a marker hehe. Doing that does my nut! If I get into a contact, I'll normally hit F4 instead of F3 and tell a bloke the other side of the island with G3 to engage a T80. [b said: Quote[/b] ]A script that gives the player the possibility to heal himself I've got a morphine script I downloaded from OFPEC, want me to send it to you? Share this post Link to post Share on other sites
Blanco 0 Posted December 17, 2003 (MrZig @ Dec. 17 2003,00:58) said: What's wrong with it? :P Nothing,...but for in MP... How can I change it so that an other player from the other team can place the bomb? (I dont want the laptop, you need editorupgrade102). I'm working on a new (SP) version with a bombcamera (during the explosion), and a random "bombplan keeper" in the enemygroup whose defending the bombarea When the player kills him he can take the plan (6 different cutscr pictures) and he can check which wire is the right one. PS : Somebody got a pic of a timebomb sheme? How does it look from the inside? Gonna try the medkit script 2nite, thx Share this post Link to post Share on other sites
googler 0 Posted January 23, 2004 Id like a sccript which combines say 4 apaches with the radar of 1 OH-58. The apaches would be using the OH-58 radar to target stuff with their hellfires. The OH-58 wouldnt fire. It would be a little like dkms new tunguskas' radar synchronisation. Thats pretty heavy, or? Â Share this post Link to post Share on other sites
MrZig 0 Posted January 23, 2004 Sorry I'm tied up right now making RTS a 3 way with resistance, almost done, too. I'll have to take a look at how DKM does it and maybe go from there. Share this post Link to post Share on other sites
djukel 0 Posted January 23, 2004 I would like a script too. Every time when a LAW (AT or AA) soldier is died the nearest group member go to them and pick up his lawlauncher if it still has rocket(ammo). Share this post Link to post Share on other sites
BraTTy 0 Posted January 24, 2004 Few that I plan on working on too,but heres some scripts I am wishing: A bombing script (planes only bomb where you specify) A landing script (ability to land planes anywheres (dream on) A health script (soldiers need food and rest) Medic scripts (like above,heal, carry people) The god all smoke/fire script ( I am still awaiting someone to make the best smoke/fire script that will work for all vehicles,one that checks cpu usage per machine and adjusts and addonmakers wont have to incorporate their own smoke/fire script Share this post Link to post Share on other sites
MrZig 0 Posted January 24, 2004 I made a bombing script, it simulated a B52, it dropped like 20 LGBs or something, it was pretty powerfull RTS3: 3Way is in game and I'm workin the bugs out. Share this post Link to post Share on other sites