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MrZig

What scripts are people wanting?

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I'm not the best scripter, but I wanna be helpful.

What kind of scripts do people want?

Post an idea of a script you want in this thread, and I'll see what I can do..

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Im a complete scripting noob, I've learnt general conversation, radio etc.

I got a few scripts I'd like for a mission im working on (I 'borrowed' one from BIS tounge_o.gif )

I need a script that'll allow me to choose my own group ingame eg. taking 2&3 and leaving 4,5,6,7&8 where they are and placing a marker on the map.

It may be simple (I dunno) but as I said, im a complete scripting noob. Looking at the rest I need, I think I can handle it. tounge_o.gif

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Just tell them to hault (F4 - 1 - 6 ect) and then double click on the map where they are for a marker hehe.

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A script that gives the player the possibility to heal himself, after the medic in his group dies. With an action "Heal at medikit" or something like that.

If possible make it work in MP and for AI (when they got hurt, they move automaticly to the dead medic and heal,but not for 100%)

Because I hate it when the medic dies and the commander's crawling to the next waypoint, while there's a medikit on the poor dead medic's shoulder. smile_o.gif

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Sounds like a challenge.. Okay, I'll get on it.

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Ok, this works for ai I think and everyone.

Exec it with

[medic, player] exec "medkit.sqs"

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

;medkit.sqs

_med = _this select 0

_man = _this select 1

@!Alive (_med)

@(getDammage _man >=.1)

heal = _med addAction ["Heal at medkit","medkit.sqs"]

exit

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

;heal.sqs

_med = _this select 0

_man = _this select 1

_man removeaction heal

_man playmove "LyingToTreatedLying"

_man playmove "LyingtoCombat"

#loop

~1

?(getdammage _man == 0) : exit

_man setDammage (getDammage _man - 0.2)

goto "loop"

I didn't do too much testing, but it should work to some extent smile_o.gif

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  (MrZig @ Dec. 16 2003,23:04) said:
Just tell them to hault (F4 - 1 - 6 ect) and then double click on the map where they are for a marker hehe.

Doing that does my nut! If I get into a contact, I'll normally hit F4 instead of F3 and tell a bloke the other side of the island with G3 to engage a T80.

  [b said:
Quote[/b] ]A script that gives the player the possibility to heal himself

I've got a morphine script I downloaded from OFPEC, want me to send it to you?

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  (MrZig @ Dec. 17 2003,00:58) said:
What's wrong with it? :P

Nothing,...but for in MP...

How can I change it so that an other player from the other team can place the bomb? (I dont want the laptop, you need editorupgrade102).

I'm working on a new (SP) version with a bombcamera (during the explosion), and a random "bombplan keeper" in the enemygroup whose defending the bombarea

When the player kills him he can take the plan (6 different cutscr pictures) and he can check which wire is the right one.

PS : Somebody got a pic of a timebomb sheme? How does it look from the inside?

Gonna try the medkit script 2nite, thx smile_o.gif

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Id like a sccript which combines say 4 apaches with the radar of 1 OH-58. The apaches would be using the OH-58 radar to target stuff with their hellfires. The OH-58 wouldnt fire.

It would be a little like dkms new tunguskas' radar synchronisation.

Thats pretty heavy, or?  rock.gif

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Sorry I'm tied up right now making RTS a 3 way with resistance, almost done, too.

I'll have to take a look at how DKM does it and maybe go from there.

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I would like a script too. Every time when a LAW (AT or AA) soldier is died the nearest group member go to them and pick up his lawlauncher if it still has rocket(ammo).

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Few that I plan on working on too,but heres some scripts I am wishing:

A bombing script (planes only bomb where you specify)

A landing script (ability to land planes anywheres (dream on)

A health script (soldiers need food and rest)

Medic scripts (like above,heal, carry people)

The god all smoke/fire script ( I am still awaiting someone to make the best smoke/fire script that will work for all vehicles,one that checks cpu usage per machine and adjusts and addonmakers wont have to incorporate their own smoke/fire script

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I made a bombing script, it simulated a B52, it dropped like 20 LGBs or something, it was pretty powerfull smile_o.gif

RTS3: 3Way is in game and I'm workin the bugs out.

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