bmgarcangel 0 Posted December 11, 2003 hey guys I have a little problem You know for a static gun, when you're not looking externally and stuff, when ya see you arms and the gun and stuff, and you move with the static gun if it points this way or that way. Well, its not doing that for my 30cal that I have. Instead when not external views its above i'm looking above the gun but the view ain't following the gun. Instead it just stays there. Now the soldier model and stuff is follow the gun, but the view ain't, kind of like when you have that one mortar that inv44 made for there first demo, where you could point it this way and that but your view wouldn't follow, it would just stay there....anyhow, I need to fix this problem. If anyone may lend there assisstance I would be greatly obliged! Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted December 11, 2003 try to Redifine the Gunner proxy with what ever you have moving,Try using the OXYGEN section of the Forums.People will be glad to help you out in there. Share this post Link to post Share on other sites
BraTTy 0 Posted December 11, 2003 I would say make sure the gunnerview vertex in memory lod is grouped with the corresponding vertexs But yes,this question belongs in Addons Config & Scripting Share this post Link to post Share on other sites
bmgarcangel 0 Posted December 11, 2003 Ok. I know, I know, but it is addon disucussion and you guys answer faster Anyhow, one more thing, its not gunnerview. its pilot view. pilot view is what you see when you're not in external view. You know, the pilot lod.......... Its the one that ain't following wit the rest of the gun. I mean the soldier is, you are the soldier, but the view that you are supposed to see from the soldier is instead above the gun and the soldier and it stays right there instead of moving with the gun. Kind of like some that on inv44 60mm mortar that came with there demo. Share this post Link to post Share on other sites
BraTTy 0 Posted December 12, 2003 Ahh sorry ,I assume M2 turret when you said static. Are these new character animations? Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted December 12, 2003 (bmgarcangel @ Dec. 11 2003,01:18) said: Ok.  I know, I know, but it is addon disucussion and you guys answer faster  Anyhow, one more thing, its not gunnerview.  its pilot view.  pilot view is what you see when you're not in external view.  You know, the pilot lod.......... Its the one that ain't following wit the rest of the gun.  I mean the soldier is, you are the soldier, but the view that you are supposed to see from the soldier is instead above the gun and the soldier and it stays right there instead of moving with the gun.  Kind of like some that on inv44 60mm mortar that came with there demo. if you want mail me the .p3d and i will be glad to take alook at it.Ive said my part,An thats the best i can do.nzxshadowz@aol.com Share this post Link to post Share on other sites
bmgarcangel 0 Posted December 13, 2003 Thats the problem. The view for the static guns stays put right above it. See how i pointed the gun up & the flash is pointed up. I should be following hte static gun instead...... Share this post Link to post Share on other sites