Koveras 0 Posted November 21, 2003 can anyone help me with this config? Thanks // armymenisland // Made with New World config.cpp creator by Marksman // beta version #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class armymenisland { units[] = {}; weapons[] = {}; worlds[] = {"armymenisland"}; requiredVersion = 1.30; }; }; class CfgVehicles{}; class CfgSurfaces { class Default {}; }; class CfgEnvSounds {}; class CfgWorlds { class DefaultWorld {}; class armymenisland: DefaultWorld { access=3; description="Casa Willy"; icon="\armymen\image.paa"; worldName="\armymen\isola.wrp"; plateFormat="ML$ - #####"; plateLetters="ABCDEGHIKLMNOPRSTVXZ"; startTime="7:30"; startDate="10/4/82"; startWeather=0.400000; startFog=0.000000; forecastWeather=0.400000; forecastFog=0.000000; seagullPos[]={8897,4349,100}; ilsPosition[]={6824.36,8773.72,15.00}; ilsDirection[]={0,0.080000,-1}; ilsTaxiIn[]={}; ilsTaxiOff[]={}; centerPosition[]={9735,3964,0}; class Sounds { sounds[]={}; }; class Animation { vehicles[]={}; }; class Names { }; }; }; class CfgWorldList { class armymenisland{}; }; the game crashes when i use this... Share this post Link to post Share on other sites
HunterKiller 0 Posted November 21, 2003 try removing the fields not used and using a lower case 'A' for animations Share this post Link to post Share on other sites
Planck 1 Posted November 21, 2003 Presuming your Island PBO is called armymenisland.pbo and your .wrp file inside your PBO is called armymenisland.wrp, as this part seems to indicate: class armymenisland  <--------PBO NAME {   units[] = {};   weapons[] = {};   worlds[] = {"armymenisland"};  <-----------WRP NAME   requiredVersion = 1.30; }; Then the following part is incorrect: class  armymenisland: DefaultWorld {   access=3;   description="Casa Willy";   icon="\armymen\image.paa";   worldName="\armymen\isola.wrp";  <---PBO AND WRP NAMES DIFFERENT You will need to change the bits indicated to reflect the true names of your PBO and WRP files. Planck Share this post Link to post Share on other sites