Major Disaster 0 Posted November 14, 2003 A new modefication is being made to flashpoint with missions concentrating on escape and evasion techniques, forward reconnaissance and sabotage. The campaign will start with training from weapons familiarisation(small arms) to Close Quarter Battle(CQB) training passing through Specialist training in such skills as markmanship, demolitions and assault tactics. The castle found in OFP:R will be used as a Killing House to simulate CQB. the following weapons will be used and/or created for this purpose. FN 57 pistol Steyr Aug A2 with integrated silencer Steyr Aug A2 with M203 grenade launcher G36 Commando G36 with silencer SPAS 12 assault shotgun SPAS 15 automatic assault shotgun AW Covert sniper rifle Colt CAR-15 Colt M16-A1 Colt M4A1 with M203 grenade launcher OICW Ultra 2 supressed Ruger 77/22 with 4x40 scope FN 2000 with its grenade launcher FN 2000 supressed AR-7 Survival Rifle AR-7 Survival Rifle supressed Spetznatz propelling blade knife. This Campaign will not be limited to infantry or special forces. I also intend to create helicopter and tank levels. Share this post Link to post Share on other sites
Major Disaster 0 Posted November 15, 2003 Anyone want to help? Share this post Link to post Share on other sites
@cero 0 Posted November 15, 2003 I was thinking about creating mission training levels for weapons and vehicles, more for a multiplayer perpous, and then create a realistic campaign in wich the player/s will have to implement all this knolledge. From firing techniques in different small weapons to flying techniques in choppers. Training levels to do proper FAC with human players that will be doing the CAS, evasion, patrol and anti-patrol, surveilance, etc. Like I said, I was thinking to do all that for the multiplayer gaming due to AI limitations, is not much point in learning some of this stuff if you playing just against the AI. I would love if you implement all this stuff I just listed above. I'm a beasy man with RL, and I think is very unlikelly I will ever release more than a cuple of missions. I will suport your mod in any way I can, but I'm not reliable due to real life. I can planifie a few situations that will be reallistic, and do research, maybe create sound files if you need, but that depends on what time RL(again) give me. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted November 16, 2003 Sounds like a very good idea.Will you make it like a SF trainning camp or something like it. Share this post Link to post Share on other sites
stgn 39 Posted November 16, 2003 A new modefication is being made to flashpoint with missions concentrating on escape and evasion techniques, forward reconnaissance and sabotage. The campaign will start with training from weapons familiarisation(small arms) to Close Quarter Battle(CQB) training passing through Specialist training in such skills as markmanship, demolitions and assault tactics.The castle found in OFP:R will be used as a Killing House to simulate CQB. the following weapons will be used and/or created for this purpose. FN 57 pistol Steyr Aug A2 with integrated silencer Steyr Aug A2 with M203 grenade launcher G36 Commando G36 with silencer SPAS 12 assault shotgun SPAS 15 automatic assault shotgun AW Covert sniper rifle Colt CAR-15 Colt M16-A1 Colt M4A1 with M203 grenade launcher OICW Ultra 2 supressed Ruger 77/22 with 4x40 scope FN 2000 with its grenade launcher FN 2000 supressed AR-7 Survival Rifle AR-7 Survival Rifle supressed Spetznatz propelling blade knife. This Campaign will not be limited to infantry or special forces. I also intend to create helicopter and tank levels. why use CAR-15, M16A1 and M4A1?? it should be M4 commando, M16A2/3 and M4A1. STGN Share this post Link to post Share on other sites
Major Disaster 0 Posted November 16, 2003 Training will be the first phase of this mod. the reason I want to use the CAR 15 and M16A1 is because the real world based levels will see u up against certain rebel and hunter forces who are armed with something more original than AKs,etc... the Multiplayer option is one I am interested to take but I also want to have singleplayer levels some which would resemble the level in flashpoint when everyone is after u. Share this post Link to post Share on other sites
Major Disaster 0 Posted November 17, 2003 The weapons I have mentioned are in addition to the normal Flash inventory. I also want to see new vehicules in this mod. A Huey and an 117-A are my idea as to what should be in the mod. Ideally i want them to be as realistic as the helos and planes in OFP as some of the version I have seen seem to be far too small and/or have random stuff written on it. The idea behind "the Killing House" is that there will be a special forces-type camp. Share this post Link to post Share on other sites