Jump to content
Sign in to follow this  
Sigma-6

How to get 'clan' to be invisible unless used

Recommended Posts

I'm sure it must be in the config somewhere, but my model has 'clan' selection set the same way it should be, except now it appears ingame as the BIS logo, and I'm not sure how to make it invisible unless it's selected for use in MP or in the init line in the editor.

Share this post


Link to post
Share on other sites

IIRC You need 'clan' and 'clan sign' defined in both the

CfgModels and as 'hiddenselection' in the CfgVehicles.

Share this post


Link to post
Share on other sites
I'm sure it must be in the config somewhere, but my model has 'clan' selection set the same way it should be, except now it appears ingame as the BIS logo, and I'm not sure how to make it invisible unless it's selected for use in MP or in the init line in the editor.

You can also use an invisible .paa texture on the "clan" selection. It works fine as far as I know!

Share this post


Link to post
Share on other sites

Check your cfgmodels again, that's where the problem most likely is. afaik you don't need it in hiddenselections.

Also if you're binarized the addon ensure that the cfgmodels part of the cpp is located in the folder that you binarized.

SelectThis

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×