arremba_san_zorzo 0 Posted September 26, 2003 1)The res-objects that i imported in Visitor are all white!I updated the dta file with res-o.pbo, but the situation don't changed. 2)When i imported my island in the res-game, the same res- objects don't appear and don't appear also the bridges, also other transition textures and res-textures that i placed(beton for example)! Can someone help me! arremba_san_zorzo PS:exume my bad english Share this post Link to post Share on other sites
Tankfanatiker 0 Posted September 26, 2003 http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=39;t=31349 i hope that can help you very well Share this post Link to post Share on other sites
BoonieRat 0 Posted September 27, 2003 i hope that can help you very well ... Did you include the data3d.pbo as well?... Were you using res stuff only, or mixing 'data~data3d/o.pbo' stuff together?... PS, 'exume' means to 'dig up a dead body/open a grave'!. I think you meant 'excuse'! ... Share this post Link to post Share on other sites
arremba_san_zorzo 0 Posted September 27, 2003 First of all: Thank you for advice, after.... I put res\noe.pbo *.paa and *.pac land textures in Buldozer\landtext folder that i indicate in visitor preferences, res\o.pbo and res\data.pbo *.paa and *.pac object textures in Buldozer\data folder and res\o.pbo and res\data3d.pbo *.p3d objects in Buldozer\data3d folder. Is it right? It may be a config.cpp file that is not compatible with the res version? However, now i'll study with many attention the 5 pages of the topic that you indicated me..and after i hope to understand the right way! Bie and....EXCUSEME for my bad english! Share this post Link to post Share on other sites
Tankfanatiker 0 Posted September 27, 2003 nono thats wrong which language do you speak spanish? make a text file where you write: subst Z: "path to the buldozer directory" after that save the file and write for the .txt - .bat start it... now unpbo O.pbo in your buldozer directory so you ve a a directory with the name O, at next data.pbo (from ofp/dta) and data3d.pbo -> unpack with pbodecrypter it should look so: ....buldozer/O ....buldozer/data ....buldozer/data3d write in system prferences: path to visitor Z:\yourmapdirectory Z: Z: Z: Z:\yourmapdirectory i hope that help Share this post Link to post Share on other sites
arremba_san_zorzo 0 Posted October 1, 2003 nono thats wrongwhich language do you speak spanish? make a text file where you write: subst Z: "path to the buldozer directory" after that save the file and write for the .txt - .bat start it... now unpbo O.pbo in your buldozer directory so you ve a a directory with the name O, at next data.pbo (from ofp/dta) and data3d.pbo -> unpack with pbodecrypter it should look so: ....buldozer/O ....buldozer/data ....buldozer/data3d write in system prferences: path to visitor Z:\yourmapdirectory Z: Z: Z: Z:\yourmapdirectory i hope that help Italian is my language (infact in the last sunday i can't open my pc) Thank you Tankfanatiker, my visitor now can see multiple *.pbo files but... ...but, now don't recognize the path of the objects that i placed in my island. By "tools/artificial object" i try to change the path of exiting object but...KO!. In Buldozer i can see only the new object that i place, not object that i placed before the changes in "system preferences". Are the changes only for new island? P.S. i added with the new path all the object in artificial object can you help me? in any case thank you Share this post Link to post Share on other sites
Tankfanatiker 0 Posted October 1, 2003 hmm you should be able to use every p3d for artifical, natural ect. download a list of p3d (pictured ) and you have to pick every p3d out, but thats the only way to work with mutiple pbos emm sure it is only for new islands because visitor doesnt recognize a directory path change a good preparation is best way for an good island Share this post Link to post Share on other sites
Stag 0 Posted November 17, 2003 Found this thread a little too late to help me with the same problem. As a stopgap measure, is it possible to point the island to the correct OFP folder in the config? I ask because I tried putting these lines in and got an error: "error loading O\hous\hospoda_mesto.p3d (magic)" The code I tried was this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Cafe = "O\hous\hospoda_mesto.p3d"; class ReplaceObjects { class Cafe { replace = "O\hous\hospoda_mesto.p3d"; with[] = {"data3d\hospoda_mesto.p3d"}; }; Share this post Link to post Share on other sites