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arremba_san_zorzo

Importing res object

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mad_o.gif

1)The res-objects that i imported in Visitor are all white!I updated the dta file with res-o.pbo, but the situation don't changed.

2)When i imported my island in the res-game, the same res- objects don't appear and don't appear also the bridges, also other transition textures and res-textures that i placed(beton for example)!

Can someone help me!

arremba_san_zorzo

PS:exume my bad english

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First of all: Thank you for advice, after....

I put res\noe.pbo *.paa and *.pac land textures in Buldozer\landtext folder that i indicate in visitor preferences, res\o.pbo and res\data.pbo *.paa and *.pac object textures in Buldozer\data folder and res\o.pbo and res\data3d.pbo *.p3d objects in Buldozer\data3d folder. Is it right?

It may be a config.cpp file that is not compatible with the res version?

However, now i'll study with many attention the 5 pages of the topic that you indicated me..and after i hope to understand the right way!

Bie and....EXCUSEME for my bad english!

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nono thats wrong

which language do you speak spanish?

make a text file where you write:

subst Z: "path to the buldozer directory"

after that save the file and write for the .txt - .bat

start it...

now unpbo O.pbo in your buldozer directory so you ve a a directory with the name O, at next data.pbo (from ofp/dta) and data3d.pbo -> unpack with pbodecrypter

it should look so:

....buldozer/O

....buldozer/data

....buldozer/data3d

write in system prferences:

path to visitor

Z:\yourmapdirectory

Z:

Z:

Z:

Z:\yourmapdirectory

i hope that help

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nono thats wrong

which language do you speak spanish?

make a text file where you write:

subst Z: "path to the buldozer directory"

after that save the file and write for the .txt - .bat

start it...

now unpbo O.pbo in your buldozer directory so you ve a a directory with the name O, at next data.pbo (from ofp/dta) and data3d.pbo -> unpack with pbodecrypter

it should look so:

....buldozer/O

....buldozer/data

....buldozer/data3d

write in system prferences:

path to visitor

Z:\yourmapdirectory

Z:

Z:

Z:

Z:\yourmapdirectory

i hope that help

Italian is my language (infact in the last sunday i can't open my pc)

Thank you Tankfanatiker, my visitor now can see multiple *.pbo files but...

...but, now don't recognize the path of the objects that i placed in my island. By "tools/artificial object" i try to change the path of exiting object but...KO!. In Buldozer i can see only the new object that i place, not object that i placed before the changes in "system preferences". Are the changes only for new island?

P.S. i added with the new path all the object in artificial object

can you help me?

in any case thank you

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hmm you should be able to use every p3d for artifical, natural ect.

download a list of p3d (pictured smile_o.gif ) and you have to pick every p3d out, but thats the only way to work with mutiple pbos

emm sure it is only for new islands smile_o.gif because visitor doesnt recognize a directory path change sad_o.gif

a good preparation is best way for an good island

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Found this thread a little too late to help me with the same problem.

As a stopgap measure, is it possible to point the island to the correct OFP folder in the config? I ask because I tried putting these lines in and got an error:

"error loading O\hous\hospoda_mesto.p3d (magic)"

The code I tried was this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Cafe = "O\hous\hospoda_mesto.p3d";

class ReplaceObjects

{

class Cafe

{

replace = "O\hous\hospoda_mesto.p3d";

with[] = {"data3d\hospoda_mesto.p3d"};

};

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