Royal_Blackwatch 0 Posted September 11, 2003 I´m having probs with all transparent textures (glass, decals, prop-blur) on my plane. When looking trough these textures you look through the entire plane and just see the grass or the sky or what ever is behind the plane. It can´t be the textures because they work just fine on another model im working on. So it must be the model. Has anyone an idea what´s the problem? Share this post Link to post Share on other sites
AirwolfPL 0 Posted September 11, 2003 I´m having probs with all transparent textures (glass, decals, prop-blur) on my plane.When looking trough these textures you look through the entire plane and just see the grass or the sky or what ever is behind the  plane. It can´t be the textures because they work just fine on another model im working on. So it must be the model. Has anyone an idea what´s the problem?  Use "Move to top" eventually "Move to bottom" function from the Face (or something like this - I actually don't remember ;-) menu on the selected parts with transparent textures applied (by transparent texture I understand every texture with alpha channel) Share this post Link to post Share on other sites
Royal_Blackwatch 0 Posted September 11, 2003 Thats it Thank you Share this post Link to post Share on other sites
Footmunch 0 Posted September 11, 2003 Or just copy the faces (Ctrl-C), delete them (D) and paste them back (Ctrl-V). New faces go to the bottom (or top, the right end, anyway) of the z-order. If you have two alpha-texes behind each other (eg propeller blur behind cockpit glass), you'll have to do one selection at a time so that you can see one through the other. Share this post Link to post Share on other sites