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Royal_Blackwatch

Having problems with transparent textures

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I´m having probs with all transparent textures (glass, decals, prop-blur) on my plane.

When looking trough these textures you look through the entire plane and just see the grass or the sky or what ever is behind the plane.

It can´t be the textures because they work just fine on another model im working on. So it must be the model.

Has anyone an idea what´s the problem?

rock.gifrock.gif

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I´m having probs with all transparent textures (glass, decals, prop-blur) on my plane.

When looking trough these textures you look through the entire plane and just see the grass or the sky or what ever is behind the  plane.

It can´t be the textures because they work just fine on another model im working on. So it must be the model.

Has anyone an idea what´s the problem?

rock.gif  rock.gif

Use "Move to top" eventually "Move to bottom" function from the Face (or something like this - I actually don't remember ;-) menu on the selected parts with transparent textures applied (by transparent texture I understand every texture with alpha channel)

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Or just copy the faces (Ctrl-C), delete them (D) and paste

them back (Ctrl-V). New faces go to the bottom (or top, the

right end, anyway) of the z-order.

If you have two alpha-texes behind each other (eg propeller

blur behind cockpit glass), you'll have to do one selection at a

time so that you can see one through the other.

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