Imshi-Yallah 0 Posted September 3, 2003 Can anyone point me in the direction of a decent Config making tutorial the only one I could find was Brssebs basic one and Swordfishes auto config maker but neither have really worked out. Also shouldn't I find a config.cpp inside when I unpbo other files? Share this post Link to post Share on other sites
BraTTy 0 Posted September 3, 2003 I've done ok mainly using the Bis commented config as a reference: http://www.flashpoint1985.com/breathe/ You also could post your configs here and people help And yes every addon should have a config.cpp or a config.bin inside it Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted September 3, 2003 Thanks mate I'll post my progress as and when I make it Share this post Link to post Share on other sites
Trenchfeet 0 Posted September 4, 2003 The other way is just de pbo all and any addons you have. Peak inside the config.cpp file and see whats there. Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted September 4, 2003 Clearly I'm doing something wrong here, I've made a config file based on the original Kmarns international infantry file, but when I load up my pbo in flashpoint I get a Dali-esque monstrosity, is this something I've done wrong in oxygen or is it in the config? I did't think I had to worry about LODs in O2 because all I'd done was add a few pockets and pouches to the Kmarns model, do I have to draw up a whole new set of LODS because I'm renaming the model? Or is it because the config file still contains references to Kmarns textures? Share this post Link to post Share on other sites
Dewey61 0 Posted September 4, 2003 Holy shit man. What you writing the config for? What type of addon? A soldier i suppose ill look but i prolly aint got the eye to spot a error in that big config. Share this post Link to post Share on other sites
stgn 39 Posted September 4, 2003 Holy shit man.What you writing the config for? What type of addon? A soldier i suppose ill look but i prolly aint got the eye to spot a error in that big config. year you have to tell the excat problem or els we can't help you. if its when you start OFP and you get an error mesage write dwon excatly what it say the same if its in OFP(when it is strated) STGN Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted September 4, 2003 The Addon loads but despite being untextured it comes up as a multi-limbed monstrosity textured in the normal OFP colours, theres no error report. Share this post Link to post Share on other sites
andy_aws 0 Posted September 4, 2003 The Addon loads but despite being untextured it comes up as a multi-limbed monstrosity textured in the normal OFP colours, theres no error report. Then the problem is probably in the textures or model, not the config.cpp. Share this post Link to post Share on other sites
BraTTy 0 Posted September 4, 2003 Ya if you renamed the model,you will need to change the texture paths to match it, and yes within ALL the lods I do it by holding control key and double click a texture in the texture window list(mines on left),this will select all parts using that texture.Then bring up the texture properties (menu Faces/Face Properties)and make sure the paths match your new folder and/or texture name Do this for any lod that has textures Sometimes a chore Share this post Link to post Share on other sites
BraTTy 0 Posted September 5, 2003 Hudson explains in better detail http://www.flashpoint1985.com/cgi-bin....t=33580 Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted September 5, 2003 Thanks again I'll try this as soon as I get home. Share this post Link to post Share on other sites